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authorChia-I Wu <[email protected]>2011-11-28 16:57:02 +0800
committerChia-I Wu <[email protected]>2011-12-02 08:43:46 +0800
commitd4a38e86d4b4d66cca20ee63222f940cb73fa709 (patch)
tree059bf69787804996049163ffa2ee809560bfc04a /src/mesa/main/glheader.h
parent51f4d2725417088c75d512b69a31a26ae5cb3ef2 (diff)
mesa: add support for GL_OES_compressed_ETC1_RGB8_texture
Add support for GL_OES_compressed_ETC1_RGB8_texture to core mesa. There is no driver support yet. Unlike desktop GL compressed texture formats, GLES compressed texture formats usually can only be used with glCompressedTexImage2D. All other gl*Tex*Image* functions are updated to check for that. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/glheader.h')
-rw-r--r--src/mesa/main/glheader.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index 7980111b52b..315232371ed 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -139,6 +139,10 @@ typedef void *GLeglImageOES;
#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
#endif
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_ETC1_RGB8_OES 0x8D64
+#endif
+
/**
* Internal token to represent a GLSL shader program (a collection of