diff options
author | Gert Wollny <[email protected]> | 2018-11-01 12:59:24 +0100 |
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committer | Gert Wollny <[email protected]> | 2018-11-02 11:52:44 +0100 |
commit | b8e9c6522d8d1bc78be2bf1b411b22cc6615dbdf (patch) | |
tree | b4e887c644c7c7a69a2759ff6d376b756683328d /src/mesa/main/glheader.h | |
parent | 742dace8251b764775ee049cf529715f90afecc1 (diff) |
mesa/core: Add definitions and translations for EXT_texture_sRGB_R8
v2: - fix format definition line
- disable for desktop GL
- don't add GL_R8_EXT to glext.h since it is already in
GLES2/gl2ext.h in glext.h and include this header where needed
(all Emil)
v3: - swrast: Fill the function table for sRGB_R8
The size of the function table is checked at compile time and must
correspond to the number of mesa texture formats.
dri/swrast being gles-2.0 doesn't support the extension though
v4: - correct format layout comment (Ilia Mirkin)
- correct logic for accepting GL_RED only textures (in part Ilia Mirkin)
EXT_texture_sRGB_R8 requires OpenGL ES 3.0 which includes
ARB_texture_rg/EXT_texture_rg, so one only must check for the first
when SR8_EXT is really requested.
v5: - add define for GL_ES8_XT to glheader.h and don't include GLES
headers (Ilia Mirkin)
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/mesa/main/glheader.h')
-rw-r--r-- | src/mesa/main/glheader.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h index e95fc9fb4fe..4dd9a182be1 100644 --- a/src/mesa/main/glheader.h +++ b/src/mesa/main/glheader.h @@ -138,6 +138,9 @@ typedef int GLclampx; #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 #endif +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_SR8_EXT 0x8FBD +#endif /** * Internal token to represent a GLSL shader program (a collection of |