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authorMarek Olšák <[email protected]>2015-05-28 18:14:29 +0200
committerMarek Olšák <[email protected]>2015-06-05 19:44:32 +0200
commit4312b4f5704ddd88e27b3bf2c17eaf054567f067 (patch)
tree103a837060c706cb4459a19d9fd96400d617814f /src/mesa/main/glheader.h
parent3b2721ce1145cc60bf35e41e9f50a92849142a06 (diff)
mesa: use GL_GEOMETRY_PROGRAM_NV instead of MESA_GEOMETRY_PROGRAM
There's no reason to use our own definition. Tessellation will use the NV definitions too. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/glheader.h')
-rw-r--r--src/mesa/main/glheader.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index 7f7f9a39b3b..a2d98d4ddff 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -135,12 +135,6 @@ typedef void *GLeglImageOES;
#define GL_SHADER_PROGRAM_MESA 0x9999
-/**
- * Internal token for geometry programs.
- * Use the value for GL_GEOMETRY_PROGRAM_NV for now.
- */
-#define MESA_GEOMETRY_PROGRAM 0x8c26
-
/* Several fields of struct gl_config can take these as values. Since
* GLX header files may not be available everywhere they need to be used,
* redefine them here.