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author | Ian Romanick <[email protected]> | 2008-12-18 14:11:06 -0800 |
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committer | Ian Romanick <[email protected]> | 2008-12-19 13:06:53 -0800 |
commit | 962fa6bbc16abf2b9829bd0b761d9baa9d01fd1e (patch) | |
tree | d3e42f5a82b98f435a573550f45566bf686b8890 /src/mesa/main/glheader.h | |
parent | 1db63713046efd49071aae448105df8a80e1e83d (diff) |
GLSL: The LOG2 macro doesn't have enough precision
It looks like the LOG2 macro only has 8 or 9 bits of precission, but
the ARB_vertex_program spec says "accurate to at least 10 bits".
Diffstat (limited to 'src/mesa/main/glheader.h')
0 files changed, 0 insertions, 0 deletions