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authorFritz Koenig <[email protected]>2018-07-23 10:10:54 -0700
committerChad Versace <[email protected]>2018-07-27 12:32:25 -0700
commit318c265160ed33a2d9f7d664e1b247cbbc38203f (patch)
tree161a55c710b3e7764602afe676a58d75e5f44a8c /src/mesa/main/glheader.h
parent7953399e599862769bc29f5f98322adbcf6c3951 (diff)
mesa: GL_MESA_framebuffer_flip_y extension [v4]
Adds an extension to glFramebufferParameteri that will specify if the framebuffer is vertically flipped. Historically system framebuffers are vertically flipped and user framebuffers are not. Checking to see the state was done by looking at the name field. This adds an explicit field. v2: * updated spec language [for chadv] * correctly specifying ES 3.1 [for chadv] * refactor access to rb->Name [for jason] * handle GetFramebufferParameteriv [for chadv] v3: * correct _mesa_GetMultisamplefv [for kusmabite] v4: * update spec language [for chadv] * s/GLboolean/bool/g [for chadv] * s/InvertedY/FlipY/g [for chadv] * s/inverted_y/flip_y/g [for chadv] * assert changes [for chadv] Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa/main/glheader.h')
-rw-r--r--src/mesa/main/glheader.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index 16648820b1b..1a91d543126 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -160,6 +160,9 @@ typedef void *GLeglImageOES;
#define GL_HALF_FLOAT_OES 0x8D61
#endif
+#ifndef GL_MESA_framebuffer_flip_y
+#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB
+#endif
/**
* Internal token to represent a GLSL shader program (a collection of