diff options
author | Jason Ekstrand <[email protected]> | 2014-06-27 09:40:10 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2014-06-30 12:02:25 -0700 |
commit | 4000c0112a49c28793844f454278b50e00943173 (patch) | |
tree | d398a8d1ecc3ae5f81b0f8259f68e549de2d279c /src/mesa/main/glformats.h | |
parent | 7577cdd8300068bdf1eda426951d7141450283aa (diff) |
Remove the ATI_envmap_bumpmap extension
As far as I can tell, the Intel mesa driver is the only driver in the world
still supporting this legacy extension. If someone wants to do bump
mapping, they can use shaders.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Reviewed-by: Chris Forbes <[email protected]> [v2]
Reviewed-by: Ian Romanick <[email protected]> [v3]
Diffstat (limited to 'src/mesa/main/glformats.h')
-rw-r--r-- | src/mesa/main/glformats.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/main/glformats.h b/src/mesa/main/glformats.h index ccbce2dabf9..d64114ec9b0 100644 --- a/src/mesa/main/glformats.h +++ b/src/mesa/main/glformats.h @@ -84,9 +84,6 @@ extern GLboolean _mesa_is_depth_or_stencil_format(GLenum format); extern GLboolean -_mesa_is_dudv_format(GLenum format); - -extern GLboolean _mesa_is_compressed_format(struct gl_context *ctx, GLenum format); extern GLenum |