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authorIan Romanick <[email protected]>2013-01-16 15:34:49 -0800
committerIan Romanick <[email protected]>2013-01-17 10:47:46 -0800
commitca39c0f94a4e3cc25b6cc9507fb729b85140733a (patch)
tree8e602b5c5d9e8435a4964ee809a4ba0f91e647bf /src/mesa/main/glformats.h
parent311cc5d973115465cb7b0e272702e14124478ded (diff)
mesa/es3: Don't check dimensions in _mesa_es3_error_check_format_and_type
Filtering of DEPTH_COMPONENT and DEPTH_STENCIL for TEXTURE_3D is already done in texture_error_check because these combinations aren't allowed on desktop GL either. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/main/glformats.h')
-rw-r--r--src/mesa/main/glformats.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/main/glformats.h b/src/mesa/main/glformats.h
index 4cbc82f5e01..cdd2b942716 100644
--- a/src/mesa/main/glformats.h
+++ b/src/mesa/main/glformats.h
@@ -122,8 +122,7 @@ _mesa_es_error_check_format_and_type(GLenum format, GLenum type,
extern GLenum
_mesa_es3_error_check_format_and_type(GLenum format, GLenum type,
- GLenum internalFormat,
- unsigned dimensions);
+ GLenum internalFormat);
#ifdef __cplusplus