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authorPaul Berry <[email protected]>2011-11-29 14:51:03 -0800
committerPaul Berry <[email protected]>2011-12-07 16:38:01 -0800
commitd4976158c7f32705b48c773c3abd1b22bebe9c16 (patch)
tree0995446df96766d034e8f41112f919c00882232e /src/mesa/main/getstring.c
parent2252e5e3f1e8caece5c73df82f3ddf306baa2c91 (diff)
i965 gen6: Implement pass-through GS for transform feedback.
In Gen6, transform feedback is accomplished by having the geometry shader send vertex data to the data port using "Streamed Vertex Buffer Write" messages, while simultaneously passing vertices through to the rest of the graphics pipeline (if rendering is enabled). This patch adds a geometry shader program that simply passes vertices through to the rest of the graphics pipeline. The rest of transform feedback functionality will be added in future patches. To make the new geometry shader easier to test, I've added an environment variable "INTEL_FORCE_GS". If this environment variable is enabled, then the pass-through geometry shader will always be used, regardless of whether transform feedback is in effect. On my Sandy Bridge laptop, I'm able to enable INTEL_FORCE_GS with no Piglit regressions. Reviewed-by: Kenneth Graunke <[email protected]> Acked-by: Eric Anholt <[email protected]>
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