diff options
author | Ilia Mirkin <[email protected]> | 2016-02-20 15:03:55 -0500 |
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committer | Ilia Mirkin <[email protected]> | 2016-03-30 22:57:17 -0400 |
commit | 3002296cb68ebc9705b29e024e5fc67d5565ed46 (patch) | |
tree | b912cc2b2d788129e5068d43382dfc868b173eb3 /src/mesa/main/get_hash_params.py | |
parent | 411a88accc8a2728abbdfbef4315addbc08cf5a3 (diff) |
mesa: add GL_OES_shader_multisample_interpolation support
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/get_hash_params.py')
-rw-r--r-- | src/mesa/main/get_hash_params.py | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py index 62968fc0300..7998d0366d3 100644 --- a/src/mesa/main/get_hash_params.py +++ b/src/mesa/main/get_hash_params.py @@ -503,6 +503,14 @@ descriptor=[ [ "MAX_COMBINED_SHADER_OUTPUT_RESOURCES", "CONTEXT_INT(Const.MaxCombinedShaderOutputResources), extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31" ], ]}, +# Enums in OpenGL Core profile and ES 3.0 +{ "apis": ["GL_CORE", "GLES3"], "params": [ + # GL_ARB_gpu_shader5 / GL_OES_shader_multisample_interpolation + [ "MIN_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), extra_ARB_gpu_shader5_or_OES_sample_variables" ], + [ "MAX_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), extra_ARB_gpu_shader5_or_OES_sample_variables" ], + [ "FRAGMENT_INTERPOLATION_OFFSET_BITS", "CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), extra_ARB_gpu_shader5_or_OES_sample_variables" ], +]}, + # Enums in OpenGL Core profile and ES 3.1 { "apis": ["GL_CORE", "GLES31"], "params": [ # GL_ARB_draw_indirect / GLES 3.1 @@ -882,9 +890,6 @@ descriptor=[ # GL_ARB_gpu_shader5 [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5" ], - [ "MIN_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), extra_ARB_gpu_shader5" ], - [ "MAX_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), extra_ARB_gpu_shader5" ], - [ "FRAGMENT_INTERPOLATION_OFFSET_BITS", "CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), extra_ARB_gpu_shader5" ], # GL_ARB_tessellation_shader [ "PATCH_VERTICES", "CONTEXT_INT(TessCtrlProgram.patch_vertices), extra_ARB_tessellation_shader" ], |