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authorIan Romanick <[email protected]>2013-09-10 09:35:58 -0500
committerIan Romanick <[email protected]>2013-09-19 16:29:44 -0500
commitd91249df1a9f99813794aac09c4fba77831da1f7 (patch)
tree5c9e37f266517a63128115944f17ce0fdffb57c7 /src/mesa/main/get_hash_params.py
parenta384238c3dbcc89f7acc51027b123e50d2d3ae60 (diff)
mesa: Use correct data for MAX_{VERTEX,GEOMETRY}_VARYING_COMPONENTS_ARB queries
Previously gl_constants::MaxVaryingComponents was used. Now gl_constants::VertexProgram::MaxOutputs and gl_constants::GeometryProgram::MaxOutputs are used. This means that st_extensions.c had to be updated to set these fields instead of MaxVaryingComponents. It was previously the only place that set MaxVaryingComponents. I believe that the structure is allocated by calloc, so the value should be initialized to zero in non-Gallium drivers before and after my change. Right now nobody enables GL_ARB_geometry_shader4, so it's pretty much dead code anyway. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Paul Berry <[email protected]> Cc: Zack Rusin <[email protected]>
Diffstat (limited to 'src/mesa/main/get_hash_params.py')
-rw-r--r--src/mesa/main/get_hash_params.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index ca312ee9748..48bd3719577 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -651,8 +651,8 @@ descriptor=[
[ "MAX_GEOMETRY_OUTPUT_VERTICES_ARB", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_ARB_geometry_shader4" ],
[ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_ARB_geometry_shader4" ],
[ "MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), extra_ARB_geometry_shader4" ],
- [ "MAX_GEOMETRY_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxVaryingComponents), extra_ARB_geometry_shader4" ],
- [ "MAX_VERTEX_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxVaryingComponents), extra_ARB_geometry_shader4" ],
+ [ "MAX_GEOMETRY_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.GeometryProgram.MaxOutputComponents), extra_ARB_geometry_shader4" ],
+ [ "MAX_VERTEX_VARYING_COMPONENTS_ARB", "CONTEXT_INT(Const.VertexProgram.MaxOutputComponents), extra_ARB_geometry_shader4" ],
# GL_ARB_color_buffer_float
[ "RGBA_FLOAT_MODE_ARB", "BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), extra_core_ARB_color_buffer_float_and_new_buffers" ],