summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/get_hash_params.py
diff options
context:
space:
mode:
authorIan Romanick <[email protected]>2013-09-10 10:12:16 -0500
committerIan Romanick <[email protected]>2013-09-19 16:29:44 -0500
commit965d9e649db3a6e8e1a07c13d49f265aeb8b3365 (patch)
treed2bb94b60d18d9d365d11ad997169313b86a294c /src/mesa/main/get_hash_params.py
parentd1ade4eaf1e44e846be9b58035397bbdb3f50ed2 (diff)
mesa: Get GL_MAX_FRAGMENT_INPUT_COMPONENTS from FragmentProgram.MaxInputComponents
In OpenGL ES 3.0 the minimum-maximum for GL_MAX_VERTEX_OUTPUT_VECTORS is 16, but the minimum-maximum for GL_MAX_FRAGMENT_INTPUT_VECTORS is 15. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/main/get_hash_params.py')
-rw-r--r--src/mesa/main/get_hash_params.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index a6ec1205176..138413498f9 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -331,7 +331,7 @@ descriptor=[
# GL 3.0 / GLES3
[ "MAX_VERTEX_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.VertexProgram.MaxOutputComponents), extra_gl32_es3" ],
- [ "MAX_FRAGMENT_INPUT_COMPONENTS", "LOC_CUSTOM, TYPE_INT, 0, extra_gl32_es3" ],
+ [ "MAX_FRAGMENT_INPUT_COMPONENTS", "CONTEXT_INT(Const.FragmentProgram.MaxInputComponents), extra_gl32_es3" ],
# GL_ARB_ES3_compatibility
[ "MAX_ELEMENT_INDEX", "CONTEXT_INT64(Const.MaxElementIndex), extra_ARB_ES3_compatibility_api_es3"],