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authorIan Romanick <[email protected]>2013-06-27 18:20:30 -0700
committerKenneth Graunke <[email protected]>2013-06-28 13:35:22 -0700
commite6ec425d6eeac95f466174267b2c18c0bffca3f0 (patch)
treed9218254ef067c7ca3f1b27dca9c60f6a48d6a59 /src/mesa/main/get_hash_params.py
parent9bc24b4fc4ee1eda60d4f4bde662f7a1d8474cc1 (diff)
mesa: GL_ARB_shader_objects is not optional
This extension just provides some of the most basic software framework for GLSL. Without GL_ARB_vertex_shader or GL_ARB_fragment_shader, applications still cannot use GLSL. There's no value in conditionalizing support for this extension. NOTE: This has the side effect of enabling the extension in the radeon, r200, and nouveau drivers. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/get_hash_params.py')
-rw-r--r--src/mesa/main/get_hash_params.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 91ddf807af8..fde45379aaf 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -280,7 +280,7 @@ descriptor=[
# GL_ARB_shader_objects
# Actually, this token isn't part of GL_ARB_shader_objects, but is
# close enough for now.
- [ "CURRENT_PROGRAM", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects" ],
+ [ "CURRENT_PROGRAM", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
# OpenGL 2.0
[ "STENCIL_BACK_FUNC", "CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA" ],
@@ -311,8 +311,8 @@ descriptor=[
[ "SHADER_BINARY_FORMATS", "CONST(0), extra_ARB_ES2_compatibility_api_es2" ],
# GL_ARB_get_program_binary / GL_OES_get_program_binary
- [ "NUM_PROGRAM_BINARY_FORMATS", "CONST(0), extra_ARB_shader_objects" ],
- [ "PROGRAM_BINARY_FORMATS", "LOC_CUSTOM, TYPE_INVALID, 0, extra_ARB_shader_objects" ],
+ [ "NUM_PROGRAM_BINARY_FORMATS", "CONST(0), NO_EXTRA" ],
+ [ "PROGRAM_BINARY_FORMATS", "LOC_CUSTOM, TYPE_INVALID, 0, NO_EXTRA" ],
]},
# GLES3 is not a typo.