diff options
author | Roland Scheidegger <[email protected]> | 2006-03-03 15:03:04 +0000 |
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committer | Roland Scheidegger <[email protected]> | 2006-03-03 15:03:04 +0000 |
commit | e1e03b32ab651e992f7b979eba046fdc84fedf2e (patch) | |
tree | 1927a955cf22ef8018a114846b8d1688452d2a02 /src/mesa/main/get_gen.py | |
parent | f8ba07a77db4fea16b842f77ae17dcfa8be72105 (diff) |
Use standard ARB names instead of vendor-specific NV names for the ARB/NV_vertex_program enums in common state handling code, and update comments accordingly. Change some slightly confusing code which gave the impression GL_VERTEX_PROGRAM_ARB and GL_VERTEX_PROGRAM_NV enums were different.
Diffstat (limited to 'src/mesa/main/get_gen.py')
-rw-r--r-- | src/mesa/main/get_gen.py | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 7bdb20a8abf..9676a35872c 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -704,37 +704,9 @@ StateVars = [ "", ["SGIS_generate_mipmap"] ), # GL_NV_vertex_program - ( "GL_VERTEX_PROGRAM_NV", GLboolean, - ["ctx->VertexProgram.Enabled"], "", - ["NV_vertex_program", "ARB_vertex_program"] ), - ( "GL_VERTEX_PROGRAM_POINT_SIZE_NV", GLboolean, - ["ctx->VertexProgram.PointSizeEnabled"], "", - ["NV_vertex_program", "ARB_vertex_program"] ), - ( "GL_VERTEX_PROGRAM_TWO_SIDE_NV", GLboolean, - ["ctx->VertexProgram.TwoSideEnabled"], "", - ["NV_vertex_program", "ARB_vertex_program"] ), - ( "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV", GLint, - ["ctx->Const.MaxProgramMatrixStackDepth"], "", - ["NV_vertex_program", "ARB_vertex_program", "ARB_fragment_program"] ), - ( "GL_MAX_TRACK_MATRICES_NV", GLint, - ["ctx->Const.MaxProgramMatrices"], "", - ["NV_vertex_program", "ARB_vertex_program", "ARB_fragment_program"] ), - ( "GL_CURRENT_MATRIX_STACK_DEPTH_NV", GLboolean, - ["ctx->CurrentStack->Depth + 1"], "", - ["NV_vertex_program", "ARB_vertex_program", "ARB_fragment_program"] ), - ( "GL_CURRENT_MATRIX_NV", GLfloat, - ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", - "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", - "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", - "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], - "const GLfloat *matrix = ctx->CurrentStack->Top->m;", - ["NV_vertex_program", "ARB_vertex_program", "ARB_fragment_program"] ), ( "GL_VERTEX_PROGRAM_BINDING_NV", GLint, ["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"], "", ["NV_vertex_program"] ), - ( "GL_PROGRAM_ERROR_POSITION_NV", GLint, - ["ctx->Program.ErrorPos"], "", ["NV_vertex_program", - "ARB_vertex_program", "NV_fragment_program", "ARB_fragment_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean, ["ctx->Array.VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ), ( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean, @@ -803,12 +775,6 @@ StateVars = [ # GL_NV_fragment_program ( "GL_FRAGMENT_PROGRAM_NV", GLboolean, ["ctx->FragmentProgram.Enabled"], "", ["NV_fragment_program"] ), - ( "GL_MAX_TEXTURE_COORDS_NV", GLint, - ["ctx->Const.MaxTextureCoordUnits"], "", - ["NV_fragment_program", "ARB_fragment_program"] ), - ( "GL_MAX_TEXTURE_IMAGE_UNITS_NV", GLint, - ["ctx->Const.MaxTextureImageUnits"], "", - ["NV_fragment_program", "ARB_fragment_program"] ), ( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint, ["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"], "", ["NV_fragment_program"] ), @@ -871,8 +837,31 @@ StateVars = [ ["ctx->Unpack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ), # GL_ARB_vertex_program - ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint, - ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ), + ( "GL_VERTEX_PROGRAM_ARB", GLboolean, # == GL_VERTEX_PROGRAM_NV + ["ctx->VertexProgram.Enabled"], "", + ["ARB_vertex_program", "NV_vertex_program"] ), + ( "GL_VERTEX_PROGRAM_POINT_SIZE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_POINT_SIZE_NV + ["ctx->VertexProgram.PointSizeEnabled"], "", + ["ARB_vertex_program", "NV_vertex_program"] ), + ( "GL_VERTEX_PROGRAM_TWO_SIDE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_TWO_SIDE_NV + ["ctx->VertexProgram.TwoSideEnabled"], "", + ["ARB_vertex_program", "NV_vertex_program"] ), + ( "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", GLint, # == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV + ["ctx->Const.MaxProgramMatrixStackDepth"], "", + ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ), + ( "GL_MAX_PROGRAM_MATRICES_ARB", GLint, # == GL_MAX_TRACK_MATRICES_NV + ["ctx->Const.MaxProgramMatrices"], "", + ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ), + ( "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", GLboolean, # == GL_CURRENT_MATRIX_STACK_DEPTH_NV + ["ctx->CurrentStack->Depth + 1"], "", + ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ), + ( "GL_CURRENT_MATRIX_ARB", GLfloat, # == GL_CURRENT_MATRIX_NV + ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", + "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", + "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", + "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], + "const GLfloat *matrix = ctx->CurrentStack->Top->m;", + ["ARB_vertex_program", "ARB_fragment_program", "NV_fragment_program"] ), ( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat, ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]", "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]", @@ -880,10 +869,21 @@ StateVars = [ "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"], "const GLfloat *matrix = ctx->CurrentStack->Top->m;", ["ARB_vertex_program", "ARB_fragment_program"] ), + ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint, + ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ), + ( "GL_PROGRAM_ERROR_POSITION_ARB", GLint, # == GL_PROGRAM_ERROR_POSITION_NV + ["ctx->Program.ErrorPos"], "", ["NV_vertex_program", + "ARB_vertex_program", "NV_fragment_program", "ARB_fragment_program"] ), # GL_ARB_fragment_program ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean, ["ctx->FragmentProgram.Enabled"], "", ["ARB_fragment_program"] ), + ( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV + ["ctx->Const.MaxTextureCoordUnits"], "", + ["ARB_fragment_program", "NV_fragment_program"] ), + ( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNITS_NV + ["ctx->Const.MaxTextureImageUnits"], "", + ["ARB_fragment_program", "NV_fragment_program"] ), # GL_EXT_depth_bounds_test ( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean, |