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authorBrian Paul <[email protected]>2006-11-01 00:12:41 +0000
committerBrian Paul <[email protected]>2006-11-01 00:12:41 +0000
commit90fcf6ccc345c287309d7d17b2ff256cc22fb2b7 (patch)
treee7d348a9064424ae8e60023cf778e7993528fc01 /src/mesa/main/get_gen.py
parent5050b565deca3cad165cd2f68badc084b9aa5377 (diff)
Added a few new ctx->Const. fields for shader-related limits.
Diffstat (limited to 'src/mesa/main/get_gen.py')
-rw-r--r--src/mesa/main/get_gen.py10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py
index a9e04863a7e..4555bbb5f90 100644
--- a/src/mesa/main/get_gen.py
+++ b/src/mesa/main/get_gen.py
@@ -978,17 +978,19 @@ StateVars = [
# GL_ARB_fragment_shader
( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
- ["MAX_FRAGMENT_UNIFORM_COMPONENTS"], "", ["ARB_fragment_shader"] ),
+ ["ctx->Const.FragmentProgram.MaxUniformComponents"], "",
+ ["ARB_fragment_shader"] ),
( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum,
["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ),
# GL_ARB_vertex_shader
( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint,
- ["MAX_VERTEX_UNIFORM_COMPONENTS"], "", ["ARB_vertex_shader"] ),
+ ["ctx->Const.VertexProgram.MaxUniformComponents"], "",
+ ["ARB_vertex_shader"] ),
( "GL_MAX_VARYING_FLOATS_ARB", GLint,
- ["MAX_VARYING_FLOATS"], "", ["ARB_vertex_shader"] ),
+ ["ctx->Const.MaxVaryingFloats"], "", ["ARB_vertex_shader"] ),
( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint,
- ["MAX_VERTEX_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ),
+ ["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ),
( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint,
["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] )
]