diff options
author | Ian Romanick <[email protected]> | 2007-05-16 15:34:22 -0700 |
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committer | Ian Romanick <[email protected]> | 2007-05-16 15:34:22 -0700 |
commit | bb372f1c9bc08e8b0dca983cb4ba36b2f2f039fb (patch) | |
tree | ae0fe211215492e6e4ffec238e06ee15adca4a45 /src/mesa/main/get_gen.py | |
parent | 9ebffb86a699e49fd683ed9afbf6d5b2ac244ae0 (diff) |
Initial implementation of MESA_texture_array
Shadow sampling from texture arrays is still not implemented. Everything
else should be there, though.
Diffstat (limited to 'src/mesa/main/get_gen.py')
-rw-r--r-- | src/mesa/main/get_gen.py | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index 33be7689997..90554332814 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -425,12 +425,18 @@ StateVars = [ ( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ), ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ), ( "GL_TEXTURE_3D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_3D)"], "", None ), + ( "GL_TEXTURE_1D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)"], "", ["MESA_texture_array"] ), + ( "GL_TEXTURE_2D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)"], "", ["MESA_texture_array"] ), ( "GL_TEXTURE_BINDING_1D", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name"], "", None ), ( "GL_TEXTURE_BINDING_2D", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name"], "", None ), ( "GL_TEXTURE_BINDING_3D", GLint, ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name"], "", None ), + ( "GL_TEXTURE_BINDING_1D_ARRAY_EXT", GLint, + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name"], "", ["MESA_texture_array"] ), + ( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint, + ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name"], "", ["MESA_texture_array"] ), ( "GL_TEXTURE_ENV_COLOR", GLfloatN, ["color[0]", "color[1]", "color[2]", "color[3]"], "const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;", |