diff options
author | Brian Paul <[email protected]> | 2006-11-01 00:12:41 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2006-11-01 00:12:41 +0000 |
commit | 90fcf6ccc345c287309d7d17b2ff256cc22fb2b7 (patch) | |
tree | e7d348a9064424ae8e60023cf778e7993528fc01 /src/mesa/main/get.c | |
parent | 5050b565deca3cad165cd2f68badc084b9aa5377 (diff) |
Added a few new ctx->Const. fields for shader-related limits.
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r-- | src/mesa/main/get.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 61a76d000b9..9185a03943d 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1863,7 +1863,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_fragment_shader, "GetBooleanv"); - params[0] = INT_TO_BOOLEAN(MAX_FRAGMENT_UNIFORM_COMPONENTS); + params[0] = INT_TO_BOOLEAN(ctx->Const.FragmentProgram.MaxUniformComponents); break; case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: CHECK_EXT1(ARB_fragment_shader, "GetBooleanv"); @@ -1871,15 +1871,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetBooleanv"); - params[0] = INT_TO_BOOLEAN(MAX_VERTEX_UNIFORM_COMPONENTS); + params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxUniformComponents); break; case GL_MAX_VARYING_FLOATS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetBooleanv"); - params[0] = INT_TO_BOOLEAN(MAX_VARYING_FLOATS); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVaryingFloats); break; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetBooleanv"); - params[0] = INT_TO_BOOLEAN(MAX_VERTEX_TEXTURE_IMAGE_UNITS); + params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVertexTextureImageUnits); break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetBooleanv"); @@ -3687,7 +3687,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_fragment_shader, "GetFloatv"); - params[0] = (GLfloat)(MAX_FRAGMENT_UNIFORM_COMPONENTS); + params[0] = (GLfloat)(ctx->Const.FragmentProgram.MaxUniformComponents); break; case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: CHECK_EXT1(ARB_fragment_shader, "GetFloatv"); @@ -3695,15 +3695,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) break; case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetFloatv"); - params[0] = (GLfloat)(MAX_VERTEX_UNIFORM_COMPONENTS); + params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxUniformComponents); break; case GL_MAX_VARYING_FLOATS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetFloatv"); - params[0] = (GLfloat)(MAX_VARYING_FLOATS); + params[0] = (GLfloat)(ctx->Const.MaxVaryingFloats); break; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetFloatv"); - params[0] = (GLfloat)(MAX_VERTEX_TEXTURE_IMAGE_UNITS); + params[0] = (GLfloat)(ctx->Const.MaxVertexTextureImageUnits); break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetFloatv"); @@ -5511,7 +5511,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_fragment_shader, "GetIntegerv"); - params[0] = MAX_FRAGMENT_UNIFORM_COMPONENTS; + params[0] = ctx->Const.FragmentProgram.MaxUniformComponents; break; case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: CHECK_EXT1(ARB_fragment_shader, "GetIntegerv"); @@ -5519,15 +5519,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) break; case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetIntegerv"); - params[0] = MAX_VERTEX_UNIFORM_COMPONENTS; + params[0] = ctx->Const.VertexProgram.MaxUniformComponents; break; case GL_MAX_VARYING_FLOATS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetIntegerv"); - params[0] = MAX_VARYING_FLOATS; + params[0] = ctx->Const.MaxVaryingFloats; break; case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetIntegerv"); - params[0] = MAX_VERTEX_TEXTURE_IMAGE_UNITS; + params[0] = ctx->Const.MaxVertexTextureImageUnits; break; case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: CHECK_EXT1(ARB_vertex_shader, "GetIntegerv"); |