diff options
author | Brian Paul <[email protected]> | 2000-05-22 16:33:20 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2000-05-22 16:33:20 +0000 |
commit | 86fc370d399167ec9bb978d053d4a72215c86c16 (patch) | |
tree | 41269faf262faf74f878896f562513ef580db98c /src/mesa/main/get.c | |
parent | 87a7897d38fe1fa4458901d15475e3306270b51e (diff) |
initial code for GL_ARB_texture_cube_map
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r-- | src/mesa/main/get.c | 122 |
1 files changed, 113 insertions, 9 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 6bf9669b662..e6e4a59717c 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1,4 +1,4 @@ -/* $Id: get.c,v 1.25 2000/05/07 23:18:54 brianp Exp $ */ +/* $Id: get.c,v 1.26 2000/05/22 16:33:21 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -782,13 +782,13 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) *params = INT_TO_BOOL(ctx->Const.SubPixelBits); break; case GL_TEXTURE_1D: - *params = _mesa_IsEnabled(GL_TEXTURE_1D ); + *params = _mesa_IsEnabled(GL_TEXTURE_1D); break; case GL_TEXTURE_2D: - *params = _mesa_IsEnabled(GL_TEXTURE_2D ); + *params = _mesa_IsEnabled(GL_TEXTURE_2D); break; case GL_TEXTURE_3D: - *params = _mesa_IsEnabled(GL_TEXTURE_3D ); + *params = _mesa_IsEnabled(GL_TEXTURE_3D); break; case GL_TEXTURE_BINDING_1D: *params = INT_TO_BOOL(textureUnit->CurrentD[1]->Name); @@ -798,7 +798,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) break; case GL_TEXTURE_BINDING_3D: *params = INT_TO_BOOL(textureUnit->CurrentD[3]->Name); - break; + break; case GL_TEXTURE_ENV_COLOR: { params[0] = FLOAT_TO_BOOL(textureUnit->EnvColor[0]); @@ -943,6 +943,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) *params = INT_TO_BOOL(ctx->Array.EdgeFlag.Stride); break; + /* GL_ARB_multitexture */ case GL_MAX_TEXTURE_UNITS_ARB: *params = ctx->Const.MaxTextureUnits; break; @@ -953,6 +954,26 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) *params = INT_TO_BOOL(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture); break; + /* GL_ARB_texture_cube_map */ + case GL_TEXTURE_CUBE_MAP_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + *params = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB); + else + gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); + return; + case GL_TEXTURE_BINDING_CUBE_MAP_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + *params = INT_TO_BOOL(textureUnit->CurrentPosX->Name); + else + gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); + return; + case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + *params = INT_TO_BOOL(ctx->Const.MaxCubeTextureSize); + else + gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); + break; + /* GL_PGI_misc_hints */ case GL_STRICT_DEPTHFUNC_HINT_PGI: *params = ENUM_TO_BOOL(GL_NICEST); @@ -1013,7 +1034,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) /* GL_ARB_transpose_matrix */ case GL_TRANSPOSE_COLOR_MATRIX_ARB: - /* don't have a color matrix */ + { + GLfloat tm[16]; + GLuint i; + gl_matrix_transposef(tm, ctx->ColorMatrix.m); + for (i=0;i<16;i++) { + params[i] = FLOAT_TO_BOOL(tm[i]); + } + } break; case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB: { @@ -2033,6 +2061,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) *params = 0.0; break; + /* GL_ARB_multitexture */ case GL_MAX_TEXTURE_UNITS_ARB: *params = (GLdouble) ctx->Const.MaxTextureUnits; break; @@ -2043,6 +2072,25 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) *params = (GLdouble) (GL_TEXTURE0_ARB + ctx->Array.ActiveTexture); break; + /* GL_ARB_texture_cube_map */ + case GL_TEXTURE_CUBE_MAP_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + *params = (GLdouble) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB); + else + gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); + return; + case GL_TEXTURE_BINDING_CUBE_MAP_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + *params = (GLdouble) textureUnit->CurrentPosX->Name; + else + gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); + return; + case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + *params = (GLdouble) ctx->Const.MaxCubeTextureSize; + else + gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); + return; /* GL_PGI_misc_hints */ case GL_STRICT_DEPTHFUNC_HINT_PGI: @@ -2104,7 +2152,14 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) /* GL_ARB_transpose_matrix */ case GL_TRANSPOSE_COLOR_MATRIX_ARB: - /* don't have a color matrix */ + { + GLfloat tm[16]; + GLuint i; + gl_matrix_transposef(tm, ctx->ColorMatrix.m); + for (i=0;i<16;i++) { + params[i] = (GLdouble) tm[i]; + } + } break; case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB: { @@ -3123,6 +3178,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) *params = 0.0; break; + /* GL_ARB_multitexture */ case GL_MAX_TEXTURE_UNITS_ARB: *params = (GLfloat) ctx->Const.MaxTextureUnits; break; @@ -3133,6 +3189,26 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) *params = (GLfloat) (GL_TEXTURE0_ARB + ctx->Array.ActiveTexture); break; + /* GL_ARB_texture_cube_map */ + case GL_TEXTURE_CUBE_MAP_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + *params = (GLfloat) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB); + else + gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); + return; + case GL_TEXTURE_BINDING_CUBE_MAP_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + *params = (GLfloat) textureUnit->CurrentPosX->Name; + else + gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); + return; + case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + *params = (GLfloat) ctx->Const.MaxCubeTextureSize; + else + gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); + return; + /* GL_PGI_misc_hints */ case GL_STRICT_DEPTHFUNC_HINT_PGI: *params = ENUM_TO_FLOAT(GL_NICEST); @@ -3193,7 +3269,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) /* GL_ARB_transpose_matrix */ case GL_TRANSPOSE_COLOR_MATRIX_ARB: - /* don't have a color matrix */ + gl_matrix_transposef(params, ctx->ColorMatrix.m); break; case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB: gl_matrix_transposef(params, ctx->ModelView.m); @@ -4193,6 +4269,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) *params = 0; break; + /* GL_ARB_multitexture */ case GL_MAX_TEXTURE_UNITS_ARB: *params = ctx->Const.MaxTextureUnits; break; @@ -4203,6 +4280,26 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) *params = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; break; + /* GL_ARB_texture_cube_map */ + case GL_TEXTURE_CUBE_MAP_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + *params = (GLint) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB); + else + gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); + return; + case GL_TEXTURE_BINDING_CUBE_MAP_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + *params = textureUnit->CurrentPosX->Name; + else + gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); + return; + case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + *params = ctx->Const.MaxCubeTextureSize; + else + gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv"); + return; + /* GL_PGI_misc_hints */ case GL_STRICT_DEPTHFUNC_HINT_PGI: *params = (GL_NICEST); @@ -4263,7 +4360,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) /* GL_ARB_transpose_matrix */ case GL_TRANSPOSE_COLOR_MATRIX_ARB: - /* don't have a color matrix */ + { + GLfloat tm[16]; + GLuint i; + gl_matrix_transposef(tm, ctx->ColorMatrix.m); + for (i=0;i<16;i++) { + params[i] = (GLint) tm[i]; + } + } break; case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB: { |