diff options
author | Brian Paul <[email protected]> | 2011-03-11 09:25:22 -0700 |
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committer | Brian Paul <[email protected]> | 2011-03-11 09:25:22 -0700 |
commit | e0e94026a0648d6b33d6b7cf2b9b01429cf945e4 (patch) | |
tree | 516fd694c002e29ff6183d6064111b7bf88e3eb2 /src/mesa/main/get.c | |
parent | 8cc84b3e454cf03c71282322e988f03bc4a1baa3 (diff) |
mesa: move location of some geometry program limits
The gl_program_constants struct is for limits that are applicable to
any/all shader stages. Move the geometry shader-only fields into the
gl_constants struct.
Remove redundant MaxGeometryUniformComponents field too.
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r-- | src/mesa/main/get.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 336304c591d..7d1a5cf6002 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1201,22 +1201,22 @@ static const struct value_desc values[] = { /* GL_ARB_geometry_shader4 */ { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, - CONTEXT_INT(Const.GeometryProgram.MaxGeometryTextureImageUnits), + CONTEXT_INT(Const.MaxGeometryTextureImageUnits), extra_ARB_geometry_shader4 }, { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, - CONTEXT_INT(Const.GeometryProgram.MaxGeometryOutputVertices), + CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_ARB_geometry_shader4 }, { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, - CONTEXT_INT(Const.GeometryProgram.MaxGeometryTotalOutputComponents), + CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_ARB_geometry_shader4 }, { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, - CONTEXT_INT(Const.GeometryProgram.MaxGeometryUniformComponents), + CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), extra_ARB_geometry_shader4 }, { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, - CONTEXT_INT(Const.GeometryProgram.MaxGeometryVaryingComponents), + CONTEXT_INT(Const.MaxGeometryVaryingComponents), extra_ARB_geometry_shader4 }, { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, - CONTEXT_INT(Const.GeometryProgram.MaxVertexVaryingComponents), + CONTEXT_INT(Const.MaxVertexVaryingComponents), extra_ARB_geometry_shader4 }, /* GL_EXT_gpu_shader4 / GL 3.0 */ |