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authorBrian Paul <[email protected]>2010-02-03 13:16:53 -0700
committerBrian Paul <[email protected]>2010-02-03 15:48:42 -0700
commitcd130b0319644267e573360f296c6ccd0e2a1436 (patch)
treefd3a9cee267dd65eeb2075da773f3c8f49da64e4 /src/mesa/main/get.c
parent60527ff32a23c34f23ae0b22df7130bf56b3dfa5 (diff)
mesa: check for invalid texture coord unit in glGet queries
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r--src/mesa/main/get.c160
1 files changed, 116 insertions, 44 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index fba5479be4e..2724774ca26 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -270,11 +270,16 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
break;
case GL_CURRENT_RASTER_TEXTURE_COORDS:
{
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][3]);
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(raster tex coords, unit %u)", unit);
+ return;
+ }
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][3]);
}
break;
case GL_CURRENT_RASTER_POSITION_VALID:
@@ -282,12 +287,17 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
break;
case GL_CURRENT_TEXTURE_COORDS:
{
- const GLuint texUnit = ctx->Texture.CurrentUnit;
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(current tex coords, unit %u)", unit);
+ return;
+ }
FLUSH_CURRENT(ctx, 0);
- params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
- params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
- params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
- params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
+ params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]);
+ params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]);
+ params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]);
+ params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]);
}
break;
case GL_DEPTH_BIAS:
@@ -949,7 +959,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
}
break;
case GL_TEXTURE_STACK_DEPTH:
- params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
+ {
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(texture stack depth, unit %u)", unit);
+ return;
+ }
+ params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[unit].Depth + 1);
+ }
break;
case GL_UNPACK_ALIGNMENT:
params[0] = INT_TO_BOOLEAN(ctx->Unpack.Alignment);
@@ -2121,11 +2139,16 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
break;
case GL_CURRENT_RASTER_TEXTURE_COORDS:
{
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- params[0] = ctx->Current.RasterTexCoords[texUnit][0];
- params[1] = ctx->Current.RasterTexCoords[texUnit][1];
- params[2] = ctx->Current.RasterTexCoords[texUnit][2];
- params[3] = ctx->Current.RasterTexCoords[texUnit][3];
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(raster tex coords, unit %u)", unit);
+ return;
+ }
+ params[0] = ctx->Current.RasterTexCoords[unit][0];
+ params[1] = ctx->Current.RasterTexCoords[unit][1];
+ params[2] = ctx->Current.RasterTexCoords[unit][2];
+ params[3] = ctx->Current.RasterTexCoords[unit][3];
}
break;
case GL_CURRENT_RASTER_POSITION_VALID:
@@ -2133,12 +2156,17 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
break;
case GL_CURRENT_TEXTURE_COORDS:
{
- const GLuint texUnit = ctx->Texture.CurrentUnit;
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(current tex coords, unit %u)", unit);
+ return;
+ }
FLUSH_CURRENT(ctx, 0);
- params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
- params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
- params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
- params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
+ params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
+ params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
+ params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
+ params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
}
break;
case GL_DEPTH_BIAS:
@@ -2800,7 +2828,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
}
break;
case GL_TEXTURE_STACK_DEPTH:
- params[0] = (GLfloat)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
+ {
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(texture stack depth, unit %u)", unit);
+ return;
+ }
+ params[0] = (GLfloat)(ctx->TextureMatrixStack[unit].Depth + 1);
+ }
break;
case GL_UNPACK_ALIGNMENT:
params[0] = (GLfloat)(ctx->Unpack.Alignment);
@@ -3972,11 +4008,16 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
break;
case GL_CURRENT_RASTER_TEXTURE_COORDS:
{
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- params[0] = IROUND(ctx->Current.RasterTexCoords[texUnit][0]);
- params[1] = IROUND(ctx->Current.RasterTexCoords[texUnit][1]);
- params[2] = IROUND(ctx->Current.RasterTexCoords[texUnit][2]);
- params[3] = IROUND(ctx->Current.RasterTexCoords[texUnit][3]);
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(raster tex coords, unit %u)", unit);
+ return;
+ }
+ params[0] = IROUND(ctx->Current.RasterTexCoords[unit][0]);
+ params[1] = IROUND(ctx->Current.RasterTexCoords[unit][1]);
+ params[2] = IROUND(ctx->Current.RasterTexCoords[unit][2]);
+ params[3] = IROUND(ctx->Current.RasterTexCoords[unit][3]);
}
break;
case GL_CURRENT_RASTER_POSITION_VALID:
@@ -3984,12 +4025,17 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
break;
case GL_CURRENT_TEXTURE_COORDS:
{
- const GLuint texUnit = ctx->Texture.CurrentUnit;
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(current tex coords, unit %u)", unit);
+ return;
+ }
FLUSH_CURRENT(ctx, 0);
- params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
- params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
- params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
- params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
+ params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]);
+ params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]);
+ params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]);
+ params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]);
}
break;
case GL_DEPTH_BIAS:
@@ -4651,7 +4697,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
}
break;
case GL_TEXTURE_STACK_DEPTH:
- params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1;
+ {
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(texture stack depth, unit %u)", unit);
+ return;
+ }
+ params[0] = ctx->TextureMatrixStack[unit].Depth + 1;
+ }
break;
case GL_UNPACK_ALIGNMENT:
params[0] = ctx->Unpack.Alignment;
@@ -5824,11 +5878,16 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
break;
case GL_CURRENT_RASTER_TEXTURE_COORDS:
{
- const GLuint texUnit = ctx->Texture.CurrentUnit;
- params[0] = IROUND64(ctx->Current.RasterTexCoords[texUnit][0]);
- params[1] = IROUND64(ctx->Current.RasterTexCoords[texUnit][1]);
- params[2] = IROUND64(ctx->Current.RasterTexCoords[texUnit][2]);
- params[3] = IROUND64(ctx->Current.RasterTexCoords[texUnit][3]);
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(raster tex coords, unit %u)", unit);
+ return;
+ }
+ params[0] = IROUND64(ctx->Current.RasterTexCoords[unit][0]);
+ params[1] = IROUND64(ctx->Current.RasterTexCoords[unit][1]);
+ params[2] = IROUND64(ctx->Current.RasterTexCoords[unit][2]);
+ params[3] = IROUND64(ctx->Current.RasterTexCoords[unit][3]);
}
break;
case GL_CURRENT_RASTER_POSITION_VALID:
@@ -5836,12 +5895,17 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
break;
case GL_CURRENT_TEXTURE_COORDS:
{
- const GLuint texUnit = ctx->Texture.CurrentUnit;
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(current tex coords, unit %u)", unit);
+ return;
+ }
FLUSH_CURRENT(ctx, 0);
- params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
- params[1] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
- params[2] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
- params[3] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
+ params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]);
+ params[1] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]);
+ params[2] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]);
+ params[3] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]);
}
break;
case GL_DEPTH_BIAS:
@@ -6503,7 +6567,15 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
}
break;
case GL_TEXTURE_STACK_DEPTH:
- params[0] = (GLint64)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
+ {
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ if (unit >= ctx->Const.MaxTextureCoordUnits) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGet(texture stack depth, unit %u)", unit);
+ return;
+ }
+ params[0] = (GLint64)(ctx->TextureMatrixStack[unit].Depth + 1);
+ }
break;
case GL_UNPACK_ALIGNMENT:
params[0] = (GLint64)(ctx->Unpack.Alignment);