diff options
author | Alan Hourihane <[email protected]> | 2013-03-06 18:14:01 +0000 |
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committer | Alan Hourihane <[email protected]> | 2013-03-07 10:13:40 +0000 |
commit | 5984a911f9dda3f7421bdec604d30d0dfe2cea5e (patch) | |
tree | d37f550efb1a6e3b51321bd972b9c0f37ff9185e /src/mesa/main/get.c | |
parent | eddf33f7112f569d119b677b0a41129350572198 (diff) |
mesa: fix glGetInteger*(GL_SAMPLER_BINDING).
If the sampler object has been deleted on another context, an
alternative context may reference the old sampler. So ensure the sampler
object still exists.
Note: this is a candidate for the stable branch.
Signed-off-by: Alan Hourihane <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r-- | src/mesa/main/get.c | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 2399f9c9dd3..582ef319806 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -34,6 +34,7 @@ #include "state.h" #include "texcompress.h" #include "framebuffer.h" +#include "samplerobj.h" /* This is a table driven implemetation of the glGet*v() functions. * The basic idea is that most getters just look up an int somewhere @@ -827,7 +828,16 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu { struct gl_sampler_object *samp = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler; - v->value_int = samp ? samp->Name : 0; + + /* + * The sampler object may have been deleted on another context, + * so we try to lookup the sampler object before returning its Name. + */ + if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) { + v->value_int = samp->Name; + } else { + v->value_int = 0; + } } break; /* GL_ARB_uniform_buffer_object */ |