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authorIan Romanick <[email protected]>2013-11-20 13:41:23 -0800
committerIan Romanick <[email protected]>2013-12-04 17:22:42 -0800
commit538a7f2a8082e748caa599636c01833332bd039a (patch)
tree6d5bd1877429ad89589f147d69d55c9325c851b7 /src/mesa/main/get.c
parente0587fb9d06e868e0c6efe5d44c2204448d3bb12 (diff)
mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_array
Every driver that enables one also enables the other. The difference between the two is MESA adds support for fixed-function and assembly fragment shaders, but EXT only adds support for GLSL. The MESA extension was created back when Mesa did not support GLSL. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r--src/mesa/main/get.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 7f233409ea9..b4851bfcc64 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -327,8 +327,8 @@ static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
EXTRA_END
};
-static const int extra_MESA_texture_array_es3[] = {
- EXT(MESA_texture_array),
+static const int extra_EXT_texture_array_es3[] = {
+ EXT(EXT_texture_array),
EXTRA_API_ES3,
EXTRA_END
};
@@ -339,7 +339,7 @@ static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
};
EXTRA_EXT(ARB_texture_cube_map);
-EXTRA_EXT(MESA_texture_array);
+EXTRA_EXT(EXT_texture_array);
EXTRA_EXT(NV_fog_distance);
EXTRA_EXT(EXT_texture_filter_anisotropic);
EXTRA_EXT(NV_point_sprite);