diff options
author | Brian Paul <[email protected]> | 2000-10-28 18:34:48 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2000-10-28 18:34:48 +0000 |
commit | ba643a2094a1e844b6ce60f468057057557859ce (patch) | |
tree | 27309b7362369d7339290f3702f4b7179be4c690 /src/mesa/main/get.c | |
parent | a897b335bec7465ab688ef369c75b468b7251b05 (diff) |
Basic work to support deep color channels:
Replace GLubyte with GLchan
Replace 255 with CHAN_MAX
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r-- | src/mesa/main/get.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 6c21a81e8e7..9876f4951b3 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1,4 +1,4 @@ -/* $Id: get.c,v 1.35 2000/10/27 16:44:40 keithw Exp $ */ +/* $Id: get.c,v 1.36 2000/10/28 18:34:48 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -138,7 +138,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) *params = ENUM_TO_BOOL(ctx->Color.AlphaFunc); break; case GL_ALPHA_TEST_REF: - *params = FLOAT_TO_BOOL((GLfloat) ctx->Color.AlphaRef / 255.0); + *params = FLOAT_TO_BOOL((GLfloat) ctx->Color.AlphaRef / CHAN_MAXF); break; case GL_ATTRIB_STACK_DEPTH: *params = INT_TO_BOOL(ctx->AttribStackDepth); @@ -1329,7 +1329,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) *params = ENUM_TO_DOUBLE(ctx->Color.AlphaFunc); break; case GL_ALPHA_TEST_REF: - *params = (GLdouble) ctx->Color.AlphaRef / 255.0; + *params = (GLdouble) ctx->Color.AlphaRef / CHAN_MAXF; break; case GL_ATTRIB_STACK_DEPTH: *params = (GLdouble ) (ctx->AttribStackDepth); @@ -1418,10 +1418,10 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) *params = ENUM_TO_DOUBLE(ctx->Polygon.CullFaceMode); break; case GL_CURRENT_COLOR: - params[0] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx->Current.ByteColor[0]); - params[1] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx->Current.ByteColor[1]); - params[2] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx->Current.ByteColor[2]); - params[3] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx->Current.ByteColor[3]); + params[0] = CHAN_COLOR_TO_FLOAT_COLOR(ctx->Current.ByteColor[0]); + params[1] = CHAN_COLOR_TO_FLOAT_COLOR(ctx->Current.ByteColor[1]); + params[2] = CHAN_COLOR_TO_FLOAT_COLOR(ctx->Current.ByteColor[2]); + params[3] = CHAN_COLOR_TO_FLOAT_COLOR(ctx->Current.ByteColor[3]); break; case GL_CURRENT_INDEX: *params = (GLdouble) ctx->Current.Index; @@ -2521,7 +2521,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) *params = ENUM_TO_FLOAT(ctx->Color.AlphaFunc); break; case GL_ALPHA_TEST_REF: - *params = (GLfloat) ctx->Color.AlphaRef / 255.0; + *params = (GLfloat) ctx->Color.AlphaRef / CHAN_MAXF; break; case GL_ATTRIB_STACK_DEPTH: *params = (GLfloat) (ctx->AttribStackDepth); @@ -2610,7 +2610,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) *params = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode); break; case GL_CURRENT_COLOR: - UBYTE_RGBA_TO_FLOAT_RGBA(params, ctx->Current.ByteColor); + CHAN_RGBA_TO_FLOAT_RGBA(params, ctx->Current.ByteColor); break; case GL_CURRENT_INDEX: *params = (GLfloat) ctx->Current.Index; @@ -3682,7 +3682,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) *params = (GLint) ctx->Color.AlphaEnabled; break; case GL_ALPHA_TEST_REF: - *params = FLOAT_TO_INT( (GLfloat) ctx->Color.AlphaRef / 255.0 ); + *params = FLOAT_TO_INT( (GLfloat) ctx->Color.AlphaRef / CHAN_MAXF ); break; case GL_ALPHA_TEST_FUNC: *params = (GLint) ctx->Color.AlphaFunc; @@ -3775,10 +3775,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) *params = (GLint) ctx->Polygon.CullFaceMode; break; case GL_CURRENT_COLOR: - params[0] = FLOAT_TO_INT( UBYTE_COLOR_TO_FLOAT_COLOR( ctx->Current.ByteColor[0] ) ); - params[1] = FLOAT_TO_INT( UBYTE_COLOR_TO_FLOAT_COLOR( ctx->Current.ByteColor[1] ) ); - params[2] = FLOAT_TO_INT( UBYTE_COLOR_TO_FLOAT_COLOR( ctx->Current.ByteColor[2] ) ); - params[3] = FLOAT_TO_INT( UBYTE_COLOR_TO_FLOAT_COLOR( ctx->Current.ByteColor[3] ) ); + params[0] = FLOAT_TO_INT( CHAN_COLOR_TO_FLOAT_COLOR( ctx->Current.ByteColor[0] ) ); + params[1] = FLOAT_TO_INT( CHAN_COLOR_TO_FLOAT_COLOR( ctx->Current.ByteColor[1] ) ); + params[2] = FLOAT_TO_INT( CHAN_COLOR_TO_FLOAT_COLOR( ctx->Current.ByteColor[2] ) ); + params[3] = FLOAT_TO_INT( CHAN_COLOR_TO_FLOAT_COLOR( ctx->Current.ByteColor[3] ) ); break; case GL_CURRENT_INDEX: *params = (GLint) ctx->Current.Index; |