diff options
author | Brian Paul <[email protected]> | 2001-01-23 23:39:36 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2001-01-23 23:39:36 +0000 |
commit | b6bcae5698df88f7730d40004ce7ce0462e97a20 (patch) | |
tree | 14c77826b5016293914eb529822e609792150964 /src/mesa/main/get.c | |
parent | ab0c886a6c0dd38ac6168c2a239720a761e6578f (diff) |
Replaced struct gl_visual with struct __GLcontextModesRec from glcore.h.
Replace "RGBAMode" with "rgbMode", etc.
Other minor clean-ups.
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r-- | src/mesa/main/get.c | 124 |
1 files changed, 62 insertions, 62 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index d3d562318e8..ecbb16f0433 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1,10 +1,10 @@ -/* $Id: get.c,v 1.49 2001/01/02 22:02:51 brianp Exp $ */ +/* $Id: get.c,v 1.50 2001/01/23 23:39:36 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.5 * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -105,16 +105,16 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) switch (pname) { case GL_ACCUM_RED_BITS: - *params = INT_TO_BOOL(ctx->Visual.AccumRedBits); + *params = INT_TO_BOOL(ctx->Visual.accumRedBits); break; case GL_ACCUM_GREEN_BITS: - *params = INT_TO_BOOL(ctx->Visual.AccumGreenBits); + *params = INT_TO_BOOL(ctx->Visual.accumGreenBits); break; case GL_ACCUM_BLUE_BITS: - *params = INT_TO_BOOL(ctx->Visual.AccumBlueBits); + *params = INT_TO_BOOL(ctx->Visual.accumBlueBits); break; case GL_ACCUM_ALPHA_BITS: - *params = INT_TO_BOOL(ctx->Visual.AccumAlphaBits); + *params = INT_TO_BOOL(ctx->Visual.accumAlphaBits); break; case GL_ACCUM_CLEAR_VALUE: params[0] = FLOAT_TO_BOOL(ctx->Accum.ClearColor[0]); @@ -126,7 +126,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) *params = FLOAT_TO_BOOL(ctx->Pixel.AlphaBias); break; case GL_ALPHA_BITS: - *params = INT_TO_BOOL(ctx->Visual.AlphaBits); + *params = INT_TO_BOOL(ctx->Visual.alphaBits); break; case GL_ALPHA_SCALE: *params = FLOAT_TO_BOOL(ctx->Pixel.AlphaScale); @@ -183,7 +183,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) *params = FLOAT_TO_BOOL(ctx->Pixel.BlueBias); break; case GL_BLUE_BITS: - *params = INT_TO_BOOL( ctx->Visual.BlueBits ); + *params = INT_TO_BOOL( ctx->Visual.blueBits ); break; case GL_BLUE_SCALE: *params = FLOAT_TO_BOOL(ctx->Pixel.BlueScale); @@ -281,7 +281,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) *params = FLOAT_TO_BOOL(ctx->Pixel.DepthBias); break; case GL_DEPTH_BITS: - *params = INT_TO_BOOL(ctx->Visual.DepthBits); + *params = INT_TO_BOOL(ctx->Visual.depthBits); break; case GL_DEPTH_CLEAR_VALUE: *params = FLOAT_TO_BOOL(ctx->Depth.Clear); @@ -306,7 +306,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) *params = ctx->Color.DitherFlag; break; case GL_DOUBLEBUFFER: - *params = ctx->Visual.DBflag; + *params = ctx->Visual.doubleBufferMode; break; case GL_DRAW_BUFFER: *params = ENUM_TO_BOOL(ctx->Color.DrawBuffer); @@ -355,7 +355,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) *params = FLOAT_TO_BOOL(ctx->Pixel.GreenBias); break; case GL_GREEN_BITS: - *params = INT_TO_BOOL( ctx->Visual.GreenBits ); + *params = INT_TO_BOOL( ctx->Visual.greenBits ); break; case GL_GREEN_SCALE: *params = FLOAT_TO_BOOL(ctx->Pixel.GreenScale); @@ -370,13 +370,13 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) } break; case GL_INDEX_BITS: - *params = INT_TO_BOOL( ctx->Visual.IndexBits ); + *params = INT_TO_BOOL( ctx->Visual.indexBits ); break; case GL_INDEX_CLEAR_VALUE: *params = INT_TO_BOOL(ctx->Color.ClearIndex); break; case GL_INDEX_MODE: - *params = ctx->Visual.RGBAflag ? GL_FALSE : GL_TRUE; + *params = ctx->Visual.rgbMode ? GL_FALSE : GL_TRUE; break; case GL_INDEX_OFFSET: *params = INT_TO_BOOL(ctx->Pixel.IndexOffset); @@ -735,7 +735,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) *params = FLOAT_TO_BOOL(ctx->Pixel.RedBias); break; case GL_RED_BITS: - *params = INT_TO_BOOL( ctx->Visual.RedBits ); + *params = INT_TO_BOOL( ctx->Visual.redBits ); break; case GL_RED_SCALE: *params = FLOAT_TO_BOOL(ctx->Pixel.RedScale); @@ -747,7 +747,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) *params = ctx->Transform.RescaleNormals; break; case GL_RGBA_MODE: - *params = ctx->Visual.RGBAflag; + *params = ctx->Visual.rgbMode; break; case GL_SCISSOR_BOX: params[0] = INT_TO_BOOL(ctx->Scissor.X); @@ -768,7 +768,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) *params = ctx->Texture.SharedPalette; break; case GL_STENCIL_BITS: - *params = INT_TO_BOOL(ctx->Visual.StencilBits); + *params = INT_TO_BOOL(ctx->Visual.stencilBits); break; case GL_STENCIL_CLEAR_VALUE: *params = INT_TO_BOOL(ctx->Stencil.Clear); @@ -798,7 +798,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) *params = INT_TO_BOOL(ctx->Stencil.WriteMask); break; case GL_STEREO: - *params = ctx->Visual.StereoFlag; + *params = ctx->Visual.stereoMode; break; case GL_SUBPIXEL_BITS: *params = INT_TO_BOOL(ctx->Const.SubPixelBits); @@ -1343,16 +1343,16 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) switch (pname) { case GL_ACCUM_RED_BITS: - *params = (GLdouble) ctx->Visual.AccumRedBits; + *params = (GLdouble) ctx->Visual.accumRedBits; break; case GL_ACCUM_GREEN_BITS: - *params = (GLdouble) ctx->Visual.AccumGreenBits; + *params = (GLdouble) ctx->Visual.accumGreenBits; break; case GL_ACCUM_BLUE_BITS: - *params = (GLdouble) ctx->Visual.AccumBlueBits; + *params = (GLdouble) ctx->Visual.accumBlueBits; break; case GL_ACCUM_ALPHA_BITS: - *params = (GLdouble) ctx->Visual.AccumAlphaBits; + *params = (GLdouble) ctx->Visual.accumAlphaBits; break; case GL_ACCUM_CLEAR_VALUE: params[0] = (GLdouble) ctx->Accum.ClearColor[0]; @@ -1364,7 +1364,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) *params = (GLdouble) ctx->Pixel.AlphaBias; break; case GL_ALPHA_BITS: - *params = (GLdouble) ctx->Visual.AlphaBits; + *params = (GLdouble) ctx->Visual.alphaBits; break; case GL_ALPHA_SCALE: *params = (GLdouble) ctx->Pixel.AlphaScale; @@ -1421,7 +1421,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) *params = (GLdouble) ctx->Pixel.BlueBias; break; case GL_BLUE_BITS: - *params = (GLdouble) ctx->Visual.BlueBits; + *params = (GLdouble) ctx->Visual.blueBits; break; case GL_BLUE_SCALE: *params = (GLdouble) ctx->Pixel.BlueScale; @@ -1519,7 +1519,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) *params = (GLdouble) ctx->Pixel.DepthBias; break; case GL_DEPTH_BITS: - *params = (GLdouble) ctx->Visual.DepthBits; + *params = (GLdouble) ctx->Visual.depthBits; break; case GL_DEPTH_CLEAR_VALUE: *params = (GLdouble) ctx->Depth.Clear; @@ -1544,7 +1544,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) *params = (GLdouble) ctx->Color.DitherFlag; break; case GL_DOUBLEBUFFER: - *params = (GLdouble) ctx->Visual.DBflag; + *params = (GLdouble) ctx->Visual.doubleBufferMode; break; case GL_DRAW_BUFFER: *params = ENUM_TO_DOUBLE(ctx->Color.DrawBuffer); @@ -1593,7 +1593,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) *params = (GLdouble) ctx->Pixel.GreenBias; break; case GL_GREEN_BITS: - *params = (GLdouble) ctx->Visual.GreenBits; + *params = (GLdouble) ctx->Visual.greenBits; break; case GL_GREEN_SCALE: *params = (GLdouble) ctx->Pixel.GreenScale; @@ -1608,13 +1608,13 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) } break; case GL_INDEX_BITS: - *params = (GLdouble) ctx->Visual.IndexBits; + *params = (GLdouble) ctx->Visual.indexBits; break; case GL_INDEX_CLEAR_VALUE: *params = (GLdouble) ctx->Color.ClearIndex; break; case GL_INDEX_MODE: - *params = ctx->Visual.RGBAflag ? 0.0 : 1.0; + *params = ctx->Visual.rgbMode ? 0.0 : 1.0; break; case GL_INDEX_OFFSET: *params = (GLdouble) ctx->Pixel.IndexOffset; @@ -1973,7 +1973,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) *params = (GLdouble) ctx->Pixel.RedBias; break; case GL_RED_BITS: - *params = (GLdouble) ctx->Visual.RedBits; + *params = (GLdouble) ctx->Visual.redBits; break; case GL_RED_SCALE: *params = (GLdouble) ctx->Pixel.RedScale; @@ -1985,7 +1985,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) *params = (GLdouble) ctx->Transform.RescaleNormals; break; case GL_RGBA_MODE: - *params = (GLdouble) ctx->Visual.RGBAflag; + *params = (GLdouble) ctx->Visual.rgbMode; break; case GL_SCISSOR_BOX: params[0] = (GLdouble) ctx->Scissor.X; @@ -2006,7 +2006,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) *params = (GLdouble) ctx->Texture.SharedPalette; break; case GL_STENCIL_BITS: - *params = (GLdouble) ctx->Visual.StencilBits; + *params = (GLdouble) ctx->Visual.stencilBits; break; case GL_STENCIL_CLEAR_VALUE: *params = (GLdouble) ctx->Stencil.Clear; @@ -2036,7 +2036,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) *params = (GLdouble) ctx->Stencil.WriteMask; break; case GL_STEREO: - *params = (GLdouble) ctx->Visual.StereoFlag; + *params = (GLdouble) ctx->Visual.stereoMode; break; case GL_SUBPIXEL_BITS: *params = (GLdouble) ctx->Const.SubPixelBits; @@ -2581,16 +2581,16 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) switch (pname) { case GL_ACCUM_RED_BITS: - *params = (GLfloat) ctx->Visual.AccumRedBits; + *params = (GLfloat) ctx->Visual.accumRedBits; break; case GL_ACCUM_GREEN_BITS: - *params = (GLfloat) ctx->Visual.AccumGreenBits; + *params = (GLfloat) ctx->Visual.accumGreenBits; break; case GL_ACCUM_BLUE_BITS: - *params = (GLfloat) ctx->Visual.AccumBlueBits; + *params = (GLfloat) ctx->Visual.accumBlueBits; break; case GL_ACCUM_ALPHA_BITS: - *params = (GLfloat) ctx->Visual.AccumAlphaBits; + *params = (GLfloat) ctx->Visual.accumAlphaBits; break; case GL_ACCUM_CLEAR_VALUE: params[0] = ctx->Accum.ClearColor[0]; @@ -2602,7 +2602,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) *params = ctx->Pixel.AlphaBias; break; case GL_ALPHA_BITS: - *params = (GLfloat) ctx->Visual.AlphaBits; + *params = (GLfloat) ctx->Visual.alphaBits; break; case GL_ALPHA_SCALE: *params = ctx->Pixel.AlphaScale; @@ -2659,7 +2659,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) *params = ctx->Pixel.BlueBias; break; case GL_BLUE_BITS: - *params = (GLfloat) ctx->Visual.BlueBits; + *params = (GLfloat) ctx->Visual.blueBits; break; case GL_BLUE_SCALE: *params = ctx->Pixel.BlueScale; @@ -2757,7 +2757,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) *params = (GLfloat) ctx->Pixel.DepthBias; break; case GL_DEPTH_BITS: - *params = (GLfloat) ctx->Visual.DepthBits; + *params = (GLfloat) ctx->Visual.depthBits; break; case GL_DEPTH_CLEAR_VALUE: *params = (GLfloat) ctx->Depth.Clear; @@ -2782,7 +2782,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) *params = (GLfloat) ctx->Color.DitherFlag; break; case GL_DOUBLEBUFFER: - *params = (GLfloat) ctx->Visual.DBflag; + *params = (GLfloat) ctx->Visual.doubleBufferMode; break; case GL_DRAW_BUFFER: *params = ENUM_TO_FLOAT(ctx->Color.DrawBuffer); @@ -2831,7 +2831,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) *params = (GLfloat) ctx->Pixel.GreenBias; break; case GL_GREEN_BITS: - *params = (GLfloat) ctx->Visual.GreenBits; + *params = (GLfloat) ctx->Visual.greenBits; break; case GL_GREEN_SCALE: *params = (GLfloat) ctx->Pixel.GreenScale; @@ -2846,13 +2846,13 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) } break; case GL_INDEX_BITS: - *params = (GLfloat) ctx->Visual.IndexBits; + *params = (GLfloat) ctx->Visual.indexBits; break; case GL_INDEX_CLEAR_VALUE: *params = (GLfloat) ctx->Color.ClearIndex; break; case GL_INDEX_MODE: - *params = ctx->Visual.RGBAflag ? 0.0F : 1.0F; + *params = ctx->Visual.rgbMode ? 0.0F : 1.0F; break; case GL_INDEX_OFFSET: *params = (GLfloat) ctx->Pixel.IndexOffset; @@ -3213,7 +3213,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) *params = ctx->Pixel.RedBias; break; case GL_RED_BITS: - *params = (GLfloat) ctx->Visual.RedBits; + *params = (GLfloat) ctx->Visual.redBits; break; case GL_RED_SCALE: *params = ctx->Pixel.RedScale; @@ -3225,7 +3225,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) *params = (GLfloat) ctx->Transform.RescaleNormals; break; case GL_RGBA_MODE: - *params = (GLfloat) ctx->Visual.RGBAflag; + *params = (GLfloat) ctx->Visual.rgbMode; break; case GL_SCISSOR_BOX: params[0] = (GLfloat) ctx->Scissor.X; @@ -3246,7 +3246,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) *params = (GLfloat) ctx->Texture.SharedPalette; break; case GL_STENCIL_BITS: - *params = (GLfloat) ctx->Visual.StencilBits; + *params = (GLfloat) ctx->Visual.stencilBits; break; case GL_STENCIL_CLEAR_VALUE: *params = (GLfloat) ctx->Stencil.Clear; @@ -3276,7 +3276,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) *params = (GLfloat) ctx->Stencil.WriteMask; break; case GL_STEREO: - *params = (GLfloat) ctx->Visual.StereoFlag; + *params = (GLfloat) ctx->Visual.stereoMode; break; case GL_SUBPIXEL_BITS: *params = (GLfloat) ctx->Const.SubPixelBits; @@ -3794,16 +3794,16 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) switch (pname) { case GL_ACCUM_RED_BITS: - *params = (GLint) ctx->Visual.AccumRedBits; + *params = (GLint) ctx->Visual.accumRedBits; break; case GL_ACCUM_GREEN_BITS: - *params = (GLint) ctx->Visual.AccumGreenBits; + *params = (GLint) ctx->Visual.accumGreenBits; break; case GL_ACCUM_BLUE_BITS: - *params = (GLint) ctx->Visual.AccumBlueBits; + *params = (GLint) ctx->Visual.accumBlueBits; break; case GL_ACCUM_ALPHA_BITS: - *params = (GLint) ctx->Visual.AccumAlphaBits; + *params = (GLint) ctx->Visual.accumAlphaBits; break; case GL_ACCUM_CLEAR_VALUE: params[0] = FLOAT_TO_INT( ctx->Accum.ClearColor[0] ); @@ -3815,7 +3815,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) *params = (GLint) ctx->Pixel.AlphaBias; break; case GL_ALPHA_BITS: - *params = ctx->Visual.AlphaBits; + *params = ctx->Visual.alphaBits; break; case GL_ALPHA_SCALE: *params = (GLint) ctx->Pixel.AlphaScale; @@ -3872,7 +3872,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) *params = (GLint) ctx->Pixel.BlueBias; break; case GL_BLUE_BITS: - *params = (GLint) ctx->Visual.BlueBits; + *params = (GLint) ctx->Visual.blueBits; break; case GL_BLUE_SCALE: *params = (GLint) ctx->Pixel.BlueScale; @@ -3971,7 +3971,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) *params = (GLint) ctx->Pixel.DepthBias; break; case GL_DEPTH_BITS: - *params = ctx->Visual.DepthBits; + *params = ctx->Visual.depthBits; break; case GL_DEPTH_CLEAR_VALUE: *params = (GLint) ctx->Depth.Clear; @@ -3996,7 +3996,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) *params = (GLint) ctx->Color.DitherFlag; break; case GL_DOUBLEBUFFER: - *params = (GLint) ctx->Visual.DBflag; + *params = (GLint) ctx->Visual.doubleBufferMode; break; case GL_DRAW_BUFFER: *params = (GLint) ctx->Color.DrawBuffer; @@ -4045,7 +4045,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) *params = (GLint) ctx->Pixel.GreenBias; break; case GL_GREEN_BITS: - *params = (GLint) ctx->Visual.GreenBits; + *params = (GLint) ctx->Visual.greenBits; break; case GL_GREEN_SCALE: *params = (GLint) ctx->Pixel.GreenScale; @@ -4060,13 +4060,13 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) } break; case GL_INDEX_BITS: - *params = (GLint) ctx->Visual.IndexBits; + *params = (GLint) ctx->Visual.indexBits; break; case GL_INDEX_CLEAR_VALUE: *params = (GLint) ctx->Color.ClearIndex; break; case GL_INDEX_MODE: - *params = ctx->Visual.RGBAflag ? 0 : 1; + *params = ctx->Visual.rgbMode ? 0 : 1; break; case GL_INDEX_OFFSET: *params = ctx->Pixel.IndexOffset; @@ -4425,7 +4425,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) *params = (GLint) ctx->Pixel.RedBias; break; case GL_RED_BITS: - *params = (GLint) ctx->Visual.RedBits; + *params = (GLint) ctx->Visual.redBits; break; case GL_RED_SCALE: *params = (GLint) ctx->Pixel.RedScale; @@ -4437,7 +4437,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) *params = (GLint) ctx->Transform.RescaleNormals; break; case GL_RGBA_MODE: - *params = (GLint) ctx->Visual.RGBAflag; + *params = (GLint) ctx->Visual.rgbMode; break; case GL_SCISSOR_BOX: params[0] = (GLint) ctx->Scissor.X; @@ -4458,7 +4458,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) *params = (GLint) ctx->Texture.SharedPalette; break; case GL_STENCIL_BITS: - *params = ctx->Visual.StencilBits; + *params = ctx->Visual.stencilBits; break; case GL_STENCIL_CLEAR_VALUE: *params = (GLint) ctx->Stencil.Clear; @@ -4488,7 +4488,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) *params = (GLint) ctx->Stencil.WriteMask; break; case GL_STEREO: - *params = (GLint) ctx->Visual.StereoFlag; + *params = (GLint) ctx->Visual.stereoMode; break; case GL_SUBPIXEL_BITS: *params = ctx->Const.SubPixelBits; |