diff options
author | Brian Paul <[email protected]> | 2002-09-06 02:56:08 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2002-09-06 02:56:08 +0000 |
commit | 5f60a0b50ada1865d4fc6a724366e8ea0cc9a72f (patch) | |
tree | 5ff6600c6ca0fba4999197e38ff0b9759638cdd3 /src/mesa/main/get.c | |
parent | a2ae6faf1a853655ac6c58b80a7dc3b1811a8740 (diff) |
GL_EXT_stencil_two_side extension, not 100% complete yet.
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r-- | src/mesa/main/get.c | 98 |
1 files changed, 69 insertions, 29 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 2b92de79229..509fc8c2b3c 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1,4 +1,4 @@ -/* $Id: get.c,v 1.88 2002/09/05 21:14:36 brianp Exp $ */ +/* $Id: get.c,v 1.89 2002/09/06 02:56:08 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -802,28 +802,28 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) *params = INT_TO_BOOL(ctx->Stencil.Clear); break; case GL_STENCIL_FAIL: - *params = ENUM_TO_BOOL(ctx->Stencil.FailFunc); + *params = ENUM_TO_BOOL(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]); break; case GL_STENCIL_FUNC: - *params = ENUM_TO_BOOL(ctx->Stencil.Function); + *params = ENUM_TO_BOOL(ctx->Stencil.Function[ctx->Stencil.ActiveFace]); break; case GL_STENCIL_PASS_DEPTH_FAIL: - *params = ENUM_TO_BOOL(ctx->Stencil.ZFailFunc); + *params = ENUM_TO_BOOL(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]); break; case GL_STENCIL_PASS_DEPTH_PASS: - *params = ENUM_TO_BOOL(ctx->Stencil.ZPassFunc); + *params = ENUM_TO_BOOL(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]); break; case GL_STENCIL_REF: - *params = INT_TO_BOOL(ctx->Stencil.Ref); + *params = INT_TO_BOOL(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]); break; case GL_STENCIL_TEST: *params = ctx->Stencil.Enabled; break; case GL_STENCIL_VALUE_MASK: - *params = INT_TO_BOOL(ctx->Stencil.ValueMask); + *params = INT_TO_BOOL(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]); break; case GL_STENCIL_WRITEMASK: - *params = INT_TO_BOOL(ctx->Stencil.WriteMask); + *params = INT_TO_BOOL(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]); break; case GL_STEREO: *params = ctx->Visual.stereoMode; @@ -1466,6 +1466,16 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) *params = INT_TO_BOOL(ctx->Const.MaxTextureRectSize); break; + /* GL_EXT_stencil_two_side */ + case GL_STENCIL_TEST_TWO_SIDE_EXT: + CHECK_EXTENSION_B(EXT_stencil_two_side, pname); + *params = ctx->Stencil.TestTwoSide; + break; + case GL_ACTIVE_STENCIL_FACE_EXT: + CHECK_EXTENSION_B(EXT_stencil_two_side, pname); + *params = ENUM_TO_BOOL(ctx->Stencil.ActiveFace ? GL_FRONT : GL_BACK); + break; + default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname); } @@ -2159,28 +2169,28 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) *params = (GLdouble) ctx->Stencil.Clear; break; case GL_STENCIL_FAIL: - *params = ENUM_TO_DOUBLE(ctx->Stencil.FailFunc); + *params = ENUM_TO_DOUBLE(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]); break; case GL_STENCIL_FUNC: - *params = ENUM_TO_DOUBLE(ctx->Stencil.Function); + *params = ENUM_TO_DOUBLE(ctx->Stencil.Function[ctx->Stencil.ActiveFace]); break; case GL_STENCIL_PASS_DEPTH_FAIL: - *params = ENUM_TO_DOUBLE(ctx->Stencil.ZFailFunc); + *params = ENUM_TO_DOUBLE(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]); break; case GL_STENCIL_PASS_DEPTH_PASS: - *params = ENUM_TO_DOUBLE(ctx->Stencil.ZPassFunc); + *params = ENUM_TO_DOUBLE(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]); break; case GL_STENCIL_REF: - *params = (GLdouble) ctx->Stencil.Ref; + *params = (GLdouble) ctx->Stencil.Ref[ctx->Stencil.ActiveFace]; break; case GL_STENCIL_TEST: *params = (GLdouble) ctx->Stencil.Enabled; break; case GL_STENCIL_VALUE_MASK: - *params = (GLdouble) ctx->Stencil.ValueMask; + *params = (GLdouble) ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]; break; case GL_STENCIL_WRITEMASK: - *params = (GLdouble) ctx->Stencil.WriteMask; + *params = (GLdouble) ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]; break; case GL_STEREO: *params = (GLdouble) ctx->Visual.stereoMode; @@ -2820,6 +2830,16 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) *params = (GLdouble) ctx->Const.MaxTextureRectSize; break; + /* GL_EXT_stencil_two_side */ + case GL_STENCIL_TEST_TWO_SIDE_EXT: + CHECK_EXTENSION_D(EXT_stencil_two_side, pname); + *params = (GLdouble) ctx->Stencil.TestTwoSide; + break; + case GL_ACTIVE_STENCIL_FACE_EXT: + CHECK_EXTENSION_D(EXT_stencil_two_side, pname); + *params = (GLdouble) (ctx->Stencil.ActiveFace ? GL_FRONT : GL_BACK); + break; + default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev(pname=0x%x)", pname); } @@ -3515,28 +3535,28 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) *params = (GLfloat) ctx->Stencil.Clear; break; case GL_STENCIL_FAIL: - *params = ENUM_TO_FLOAT(ctx->Stencil.FailFunc); + *params = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]); break; case GL_STENCIL_FUNC: - *params = ENUM_TO_FLOAT(ctx->Stencil.Function); + *params = ENUM_TO_FLOAT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]); break; case GL_STENCIL_PASS_DEPTH_FAIL: - *params = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc); + *params = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]); break; case GL_STENCIL_PASS_DEPTH_PASS: - *params = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc); + *params = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]); break; case GL_STENCIL_REF: - *params = (GLfloat) ctx->Stencil.Ref; + *params = (GLfloat) ctx->Stencil.Ref[ctx->Stencil.ActiveFace]; break; case GL_STENCIL_TEST: *params = (GLfloat) ctx->Stencil.Enabled; break; case GL_STENCIL_VALUE_MASK: - *params = (GLfloat) ctx->Stencil.ValueMask; + *params = (GLfloat) ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]; break; case GL_STENCIL_WRITEMASK: - *params = (GLfloat) ctx->Stencil.WriteMask; + *params = (GLfloat) ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]; break; case GL_STEREO: *params = (GLfloat) ctx->Visual.stereoMode; @@ -4150,6 +4170,16 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) *params = (GLfloat) ctx->Const.MaxTextureRectSize; break; + /* GL_EXT_stencil_two_side */ + case GL_STENCIL_TEST_TWO_SIDE_EXT: + CHECK_EXTENSION_F(EXT_stencil_two_side, pname); + *params = (GLfloat) ctx->Stencil.TestTwoSide; + break; + case GL_ACTIVE_STENCIL_FACE_EXT: + CHECK_EXTENSION_F(EXT_stencil_two_side, pname); + *params = (GLfloat) (ctx->Stencil.ActiveFace ? GL_FRONT : GL_BACK); + break; + default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(0x%x)", pname); } @@ -4844,28 +4874,28 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) *params = (GLint) ctx->Stencil.Clear; break; case GL_STENCIL_FAIL: - *params = (GLint) ctx->Stencil.FailFunc; + *params = (GLint) ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]; break; case GL_STENCIL_FUNC: - *params = (GLint) ctx->Stencil.Function; + *params = (GLint) ctx->Stencil.Function[ctx->Stencil.ActiveFace]; break; case GL_STENCIL_PASS_DEPTH_FAIL: - *params = (GLint) ctx->Stencil.ZFailFunc; + *params = (GLint) ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]; break; case GL_STENCIL_PASS_DEPTH_PASS: - *params = (GLint) ctx->Stencil.ZPassFunc; + *params = (GLint) ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]; break; case GL_STENCIL_REF: - *params = (GLint) ctx->Stencil.Ref; + *params = (GLint) ctx->Stencil.Ref[ctx->Stencil.ActiveFace]; break; case GL_STENCIL_TEST: *params = (GLint) ctx->Stencil.Enabled; break; case GL_STENCIL_VALUE_MASK: - *params = (GLint) ctx->Stencil.ValueMask; + *params = (GLint) ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]; break; case GL_STENCIL_WRITEMASK: - *params = (GLint) ctx->Stencil.WriteMask; + *params = (GLint) ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]; break; case GL_STEREO: *params = (GLint) ctx->Visual.stereoMode; @@ -5525,6 +5555,16 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) *params = (GLint) ctx->Const.MaxTextureRectSize; break; + /* GL_EXT_stencil_two_side */ + case GL_STENCIL_TEST_TWO_SIDE_EXT: + CHECK_EXTENSION_I(EXT_stencil_two_side, pname); + *params = (GLint) ctx->Stencil.TestTwoSide; + break; + case GL_ACTIVE_STENCIL_FACE_EXT: + CHECK_EXTENSION_I(EXT_stencil_two_side, pname); + *params = (GLint) (ctx->Stencil.ActiveFace ? GL_FRONT : GL_BACK); + break; + default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname); } |