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authorIan Romanick <[email protected]>2013-09-10 10:12:16 -0500
committerIan Romanick <[email protected]>2013-09-19 16:29:44 -0500
commit965d9e649db3a6e8e1a07c13d49f265aeb8b3365 (patch)
treed2bb94b60d18d9d365d11ad997169313b86a294c /src/mesa/main/get.c
parentd1ade4eaf1e44e846be9b58035397bbdb3f50ed2 (diff)
mesa: Get GL_MAX_FRAGMENT_INPUT_COMPONENTS from FragmentProgram.MaxInputComponents
In OpenGL ES 3.0 the minimum-maximum for GL_MAX_VERTEX_OUTPUT_VECTORS is 16, but the minimum-maximum for GL_MAX_FRAGMENT_INTPUT_VECTORS is 15. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r--src/mesa/main/get.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 4f6f59ae6bb..e33135db575 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -713,7 +713,6 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
break;
case GL_MAX_VARYING_FLOATS_ARB:
- case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
v->value_int = ctx->Const.MaxVarying * 4;
break;