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authorChia-I Wu <[email protected]>2011-10-23 18:52:38 +0800
committerChia-I Wu <[email protected]>2011-11-03 15:09:45 +0800
commit0c87f16817ff0bf1f05e0d634944fd47b097faee (patch)
tree35549c03e8f4c41b90a31abf50b068271deff4a2 /src/mesa/main/get.c
parent79463f18ac91b2b0f1ed6dcdb26f84b942543d80 (diff)
mesa: add support for GL_OES_EGL_image_external
This is an OpenGL ES specific extension. External textures are textures that may be sampled from, but not be updated (no glTexSubImage* and etc.). The image data are taken from an EGLImage. Reviewed-by: Brian Paul <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]>
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r--src/mesa/main/get.c9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 8925b75ebee..d8a063876d8 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -332,6 +332,7 @@ EXTRA_EXT(ARB_color_buffer_float);
EXTRA_EXT(ARB_copy_buffer);
EXTRA_EXT(EXT_framebuffer_sRGB);
EXTRA_EXT(ARB_texture_buffer_object);
+EXTRA_EXT(OES_EGL_image_external);
static const int
extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
@@ -762,6 +763,12 @@ static const struct value_desc values[] = {
{ GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
#endif /* FEATURE_ES2 */
+ /* GL_OES_EGL_image_external */
+ { GL_TEXTURE_BINDING_EXTERNAL_OES, LOC_CUSTOM,
+ TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external },
+ { GL_TEXTURE_EXTERNAL_OES, LOC_CUSTOM,
+ TYPE_BOOLEAN, 0, extra_OES_EGL_image_external },
+
#if FEATURE_GL
/* Remaining enums are only in OpenGL */
{ 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
@@ -1419,6 +1426,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
case GL_TEXTURE_2D_ARRAY_EXT:
case GL_TEXTURE_CUBE_MAP_ARB:
case GL_TEXTURE_RECTANGLE_NV:
+ case GL_TEXTURE_EXTERNAL_OES:
v->value_bool = _mesa_IsEnabled(d->pname);
break;
@@ -1596,6 +1604,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
case GL_TEXTURE_BINDING_RECTANGLE_NV:
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
unit = ctx->Texture.CurrentUnit;
v->value_int =
ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;