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authorBrian Paul <[email protected]>2001-01-24 00:04:58 +0000
committerBrian Paul <[email protected]>2001-01-24 00:04:58 +0000
commit74b493a5e61237de081a438e774e5d8139d4c6b7 (patch)
treea8bc94a65bacc67b9b1473f91a2bd84cd2b25937 /src/mesa/main/get.c
parent125fddc31dc9959901d9f1ece693b09f04426d48 (diff)
Lots of GLchan datatype changes.
Added GLvector4us datatype in math/m_vector.[ch] Added _math_trans_4us() in math/m_translate.[ch] Choose GLvector4ub, GLvector4us, GLvector4f at compile time based on CHAN_BITS. Made Driver.ClearColor() and Driver.ClearIndex() optional driver functions. Changed args to Driver.ClearColor(), updated drivers. Reordered files in Makefile.X11
Diffstat (limited to 'src/mesa/main/get.c')
-rw-r--r--src/mesa/main/get.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index ecbb16f0433..d9b046556f3 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -1,4 +1,4 @@
-/* $Id: get.c,v 1.50 2001/01/23 23:39:36 brianp Exp $ */
+/* $Id: get.c,v 1.51 2001/01/24 00:04:58 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -200,10 +200,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = ctx->Transform.ClipEnabled[pname-GL_CLIP_PLANE0];
break;
case GL_COLOR_CLEAR_VALUE:
- params[0] = FLOAT_TO_BOOL(ctx->Color.ClearColor[0]);
- params[1] = FLOAT_TO_BOOL(ctx->Color.ClearColor[1]);
- params[2] = FLOAT_TO_BOOL(ctx->Color.ClearColor[2]);
- params[3] = FLOAT_TO_BOOL(ctx->Color.ClearColor[3]);
+ params[0] = ctx->Color.ClearColor[0] ? GL_TRUE : GL_FALSE;
+ params[1] = ctx->Color.ClearColor[1] ? GL_TRUE : GL_FALSE;
+ params[2] = ctx->Color.ClearColor[2] ? GL_TRUE : GL_FALSE;
+ params[3] = ctx->Color.ClearColor[3] ? GL_TRUE : GL_FALSE;
break;
case GL_COLOR_MATERIAL:
*params = ctx->Light.ColorMaterialEnabled;
@@ -1438,10 +1438,10 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = (GLdouble) ctx->Transform.ClipEnabled[pname-GL_CLIP_PLANE0];
break;
case GL_COLOR_CLEAR_VALUE:
- params[0] = (GLdouble) ctx->Color.ClearColor[0];
- params[1] = (GLdouble) ctx->Color.ClearColor[1];
- params[2] = (GLdouble) ctx->Color.ClearColor[2];
- params[3] = (GLdouble) ctx->Color.ClearColor[3];
+ params[0] = (GLdouble) CHAN_TO_FLOAT(ctx->Color.ClearColor[0]);
+ params[1] = (GLdouble) CHAN_TO_FLOAT(ctx->Color.ClearColor[1]);
+ params[2] = (GLdouble) CHAN_TO_FLOAT(ctx->Color.ClearColor[2]);
+ params[3] = (GLdouble) CHAN_TO_FLOAT(ctx->Color.ClearColor[3]);
break;
case GL_COLOR_MATERIAL:
*params = (GLdouble) ctx->Light.ColorMaterialEnabled;
@@ -2676,10 +2676,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = (GLfloat) ctx->Transform.ClipEnabled[pname-GL_CLIP_PLANE0];
break;
case GL_COLOR_CLEAR_VALUE:
- params[0] = (GLfloat) ctx->Color.ClearColor[0];
- params[1] = (GLfloat) ctx->Color.ClearColor[1];
- params[2] = (GLfloat) ctx->Color.ClearColor[2];
- params[3] = (GLfloat) ctx->Color.ClearColor[3];
+ params[0] = CHAN_TO_FLOAT(ctx->Color.ClearColor[0]);
+ params[1] = CHAN_TO_FLOAT(ctx->Color.ClearColor[1]);
+ params[2] = CHAN_TO_FLOAT(ctx->Color.ClearColor[2]);
+ params[3] = CHAN_TO_FLOAT(ctx->Color.ClearColor[3]);
break;
case GL_COLOR_MATERIAL:
*params = (GLfloat) ctx->Light.ColorMaterialEnabled;
@@ -3890,10 +3890,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = (GLint) ctx->Transform.ClipEnabled[i];
break;
case GL_COLOR_CLEAR_VALUE:
- params[0] = FLOAT_TO_INT( ctx->Color.ClearColor[0] );
- params[1] = FLOAT_TO_INT( ctx->Color.ClearColor[1] );
- params[2] = FLOAT_TO_INT( ctx->Color.ClearColor[2] );
- params[3] = FLOAT_TO_INT( ctx->Color.ClearColor[3] );
+ params[0] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Color.ClearColor[0]) );
+ params[1] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Color.ClearColor[1]) );
+ params[2] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Color.ClearColor[2]) );
+ params[3] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Color.ClearColor[3]) );
break;
case GL_COLOR_MATERIAL:
*params = (GLint) ctx->Light.ColorMaterialEnabled;