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authorBrian <[email protected]>2007-07-11 16:19:51 -0600
committerBrian <[email protected]>2007-07-11 16:20:32 -0600
commitb755a2d9de5b7977c410a904a8adb7c07c88f82a (patch)
treedcbc39ef901b21260d948606be5549bab6aea5ba /src/mesa/main/framebuffer.c
parent34f6243beff6a66a76814638db68897eb719dd30 (diff)
Minor clean-up of polygon offset logic. Properly compute _MRD field.
Diffstat (limited to 'src/mesa/main/framebuffer.c')
-rw-r--r--src/mesa/main/framebuffer.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 1fd31a53211..dc10d9ffbc8 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -65,7 +65,9 @@ compute_depth_max(struct gl_framebuffer *fb)
fb->_DepthMax = 0xffffffff;
}
fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
- fb->_MRD = 1.0; /* Minimum resolvable depth value, for polygon offset */
+
+ /* Minimum resolvable depth value, for polygon offset */
+ fb->_MRD = 1.0 / fb->_DepthMaxF;
}