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authorBrian Paul <[email protected]>2005-09-03 16:57:58 +0000
committerBrian Paul <[email protected]>2005-09-03 16:57:58 +0000
commitacafeeb6dce74382fb3a48b83ab72bf67b7581ea (patch)
tree63bae8571a6008628384d37514932bfd17c2f8d4 /src/mesa/main/framebuffer.c
parent54be0763e1c24091ba522139e899d0254143ba7d (diff)
Remove last remnants of pre-renderbuffer code.
Diffstat (limited to 'src/mesa/main/framebuffer.c')
-rw-r--r--src/mesa/main/framebuffer.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 271790c1caf..0c620f7908d 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -462,7 +462,6 @@ get_renderbuffer(struct gl_framebuffer *fb, GLuint bufferBit)
* Update state related to the current draw/read framebuffers.
* Specifically, update these framebuffer fields:
* _ColorDrawBuffers
- * _ColorDrawBit
* _NumColorDrawBuffers
* _ColorReadBuffer
* If the current framebuffer is user-created, make sure it's complete.
@@ -495,7 +494,6 @@ _mesa_update_framebuffer(GLcontext *ctx)
struct gl_renderbuffer *rb = get_renderbuffer(fb, bufferBit);
if (rb) {
fb->_ColorDrawBuffers[output][count] = rb;
- fb->_ColorDrawBit[output][count] = bufferBit;
count++;
}
else {