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authorBrian <[email protected]>2008-01-22 21:11:55 -0700
committerBrian <[email protected]>2008-01-22 21:11:55 -0700
commit2a077500a84819d1e6ac62e84ded130aa655c5e9 (patch)
treee16cbba8051acc5ee5fc4409e5697e11d0041989 /src/mesa/main/framebuffer.c
parente1ae5b89fce51ce1138a5cbe93caa0e1fccf219f (diff)
Fix some issues with glDrawBuffer(GL_NONE), bug 14198
Set _ColorDrawBuffers[0] = NULL if no renderbuffers enabled. Check that _ColorDrawBuffers[0] is non-null before dereferencing in a few places.
Diffstat (limited to 'src/mesa/main/framebuffer.c')
-rw-r--r--src/mesa/main/framebuffer.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 06a34574881..d62af98f8a1 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -641,6 +641,9 @@ update_color_draw_buffers(GLcontext *ctx, struct gl_framebuffer *fb)
{
GLuint output;
+ /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
+ fb->_ColorDrawBuffers[0] = NULL;
+
for (output = 0; output < fb->_NumColorDrawBuffers; output++) {
GLint buf = fb->_ColorDrawBufferIndexes[output];
if (buf >= 0) {