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author | Keith Whitwell <[email protected]> | 2009-05-01 18:20:42 +0100 |
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committer | Keith Whitwell <[email protected]> | 2009-05-05 13:14:52 +0100 |
commit | 22b417b75ce0e6658a5d1e0e80cb6c3fdf631774 (patch) | |
tree | 5f034b12508a1e45101abbd5faf3c7d01d06687a /src/mesa/main/framebuffer.c | |
parent | c6bfb4c55963937f715a5e6a806be23e940b30d3 (diff) |
mesa/main: set PREFER_DP4 to match position_invarient code
This is a quick fix for z fighting in quake4 caused by the mismatch
between vertex transformation here and in the position_invarient code.
Full fix would be to make this driver-tunable and adjust both
position_invarient and ffvertex_prog.c code to respect driver
preferences.
Diffstat (limited to 'src/mesa/main/framebuffer.c')
0 files changed, 0 insertions, 0 deletions