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authorBrian Paul <[email protected]>2013-06-02 18:07:55 -0600
committerBrian Paul <[email protected]>2013-06-02 18:12:07 -0600
commite20a2df4017ab10dd7199936948c6ac809bfacb6 (patch)
treea8fb243c584348bcc55c91414176e9ab7a2c8e05 /src/mesa/main/framebuffer.c
parentdcc5b6bfb79261779d85325239d75a2e1f3bec37 (diff)
mesa: handle missing read buffer in _mesa_get_color_read_format/type()
We were crashing when GL_READ_BUFFER == GL_NONE. Check for NULL pointers and reorganize the code. The spec doesn't say which error to generate in this situation, but NVIDIA raises GL_INVALID_OPERATION. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65173 NOTE: This is a candidate for the stable branches. Tested-by: Vedran Rodic <[email protected]> Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/main/framebuffer.c')
-rw-r--r--src/mesa/main/framebuffer.c78
1 files changed, 48 insertions, 30 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index af3c5952583..0337b8b08e8 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -878,18 +878,29 @@ _mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format)
GLenum
_mesa_get_color_read_format(struct gl_context *ctx)
{
- const GLenum data_type = _mesa_get_format_datatype(
- ctx->ReadBuffer->_ColorReadBuffer->Format);
-
- switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
- case MESA_FORMAT_ARGB8888:
- return GL_BGRA;
- case MESA_FORMAT_RGB565:
- return GL_BGR;
- default:
- if (data_type == GL_UNSIGNED_INT || data_type == GL_INT) {
+ if (!ctx->ReadBuffer || !ctx->ReadBuffer->_ColorReadBuffer) {
+ /* The spec is unclear how to handle this case, but NVIDIA's
+ * driver generates GL_INVALID_OPERATION.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT: "
+ "no GL_READ_BUFFER)");
+ return GL_NONE;
+ }
+ else {
+ const GLenum format = ctx->ReadBuffer->_ColorReadBuffer->Format;
+ const GLenum data_type = _mesa_get_format_datatype(format);
+
+ if (format == MESA_FORMAT_ARGB8888)
+ return GL_BGRA;
+ else if (format == MESA_FORMAT_RGB565)
+ return GL_BGR;
+
+ switch (data_type) {
+ case GL_UNSIGNED_INT:
+ case GL_INT:
return GL_RGBA_INTEGER;
- } else {
+ default:
return GL_RGBA;
}
}
@@ -902,26 +913,33 @@ _mesa_get_color_read_format(struct gl_context *ctx)
GLenum
_mesa_get_color_read_type(struct gl_context *ctx)
{
- const GLenum data_type = _mesa_get_format_datatype(
- ctx->ReadBuffer->_ColorReadBuffer->Format);
-
- switch (ctx->ReadBuffer->_ColorReadBuffer->Format) {
- case MESA_FORMAT_RGB565:
- return GL_UNSIGNED_SHORT_5_6_5_REV;
- default:
- break;
+ if (!ctx->ReadBuffer || !ctx->ReadBuffer->_ColorReadBuffer) {
+ /* The spec is unclear how to handle this case, but NVIDIA's
+ * driver generates GL_INVALID_OPERATION.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE: "
+ "no GL_READ_BUFFER)");
+ return GL_NONE;
}
-
- switch (data_type) {
- case GL_SIGNED_NORMALIZED:
- return GL_BYTE;
- case GL_UNSIGNED_INT:
- case GL_INT:
- case GL_FLOAT:
- return data_type;
- case GL_UNSIGNED_NORMALIZED:
- default:
- return GL_UNSIGNED_BYTE;
+ else {
+ const GLenum format = ctx->ReadBuffer->_ColorReadBuffer->Format;
+ const GLenum data_type = _mesa_get_format_datatype(format);
+
+ if (format == MESA_FORMAT_RGB565)
+ return GL_UNSIGNED_SHORT_5_6_5_REV;
+
+ switch (data_type) {
+ case GL_SIGNED_NORMALIZED:
+ return GL_BYTE;
+ case GL_UNSIGNED_INT:
+ case GL_INT:
+ case GL_FLOAT:
+ return data_type;
+ case GL_UNSIGNED_NORMALIZED:
+ default:
+ return GL_UNSIGNED_BYTE;
+ }
}
}