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authorMarek Olšák <[email protected]>2011-07-01 02:04:34 +0200
committerMarek Olšák <[email protected]>2011-07-10 21:41:17 +0200
commitba15e8260ef6697fcd8c1f6ab098469db6fe78ba (patch)
tree503098f33b68fc88fd152d7efab4e91b988a4679 /src/mesa/main/framebuffer.c
parentbde6a044588401ebbd14881cd5621095c221f0a5 (diff)
mesa: implement depth/stencil renderbuffer wrapper accessors for Z32F_X24S8
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/framebuffer.c')
-rw-r--r--src/mesa/main/framebuffer.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 66c9bd91096..6e2ce74212e 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -631,8 +631,14 @@ _mesa_update_depth_buffer(struct gl_context *ctx,
|| fb->_DepthBuffer->Wrapped != depthRb
|| _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) {
/* need to update wrapper */
- struct gl_renderbuffer *wrapper
- = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb);
+ struct gl_renderbuffer *wrapper;
+
+ if (depthRb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
+ wrapper = _mesa_new_z32f_renderbuffer_wrapper(ctx, depthRb);
+ }
+ else {
+ wrapper = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb);
+ }
_mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper);
ASSERT(fb->_DepthBuffer->Wrapped == depthRb);
}