diff options
author | Marek Olšák <[email protected]> | 2013-03-28 01:56:01 +0100 |
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committer | Marek Olšák <[email protected]> | 2013-04-06 23:57:06 +0200 |
commit | 755648c37fc7a54ed0b11c868fd4c7fe28b2f861 (patch) | |
tree | af74440ff60de156f3f19b7ddcea229b686a063c /src/mesa/main/framebuffer.c | |
parent | 21d407c1b8bf3be1eff87121d528d03c240ce207 (diff) |
mesa: don't set _ClampFragmentColor to TRUE if it has no effect
This should reduce shader recompilations with drivers that emulate fragment
color clamping, because we want the clamping to be enabled only if there is
a signed normalized or floating-point colorbuffer.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/framebuffer.c')
-rw-r--r-- | src/mesa/main/framebuffer.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 5fb36776b45..757c4b055d1 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -155,6 +155,7 @@ _mesa_initialize_window_framebuffer(struct gl_framebuffer *fb, fb->Delete = _mesa_destroy_framebuffer; fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT; fb->_AllColorBuffersFixedPoint = !visual->floatMode; + fb->_HasSNormOrFloatColorBuffer = visual->floatMode; compute_depth_max(fb); } |