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authorIan Romanick <[email protected]>2014-01-08 12:10:41 -0800
committerIan Romanick <[email protected]>2014-01-20 11:32:01 -0800
commita2b946cb3516eb3fd475e6ed509b3f09eb36d4b6 (patch)
tree8055daef2409263148870d626a2d3d46f935eaf7 /src/mesa/main/framebuffer.c
parentd989c4b13429c5375303828ec5a20daf9f127753 (diff)
mesa: Refactor bounding-box calculation out of _mesa_update_draw_buffer_bounds
Drivers that currently use _Xmin and friends to set their scissor rectangle will need to use this code directly once they are updated for GL_ARB_viewport_array. v2: Use different bit-test idiom and fix mixed tabs and spaces. Both were suggested by Ken. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/framebuffer.c')
-rw-r--r--src/mesa/main/framebuffer.c85
1 files changed, 56 insertions, 29 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index f14f7a4877e..bd8f4933ff1 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -357,6 +357,56 @@ update_framebuffer_size(struct gl_context *ctx, struct gl_framebuffer *fb)
/**
+ * Calculate the inclusive bounding box for the scissor of a specific viewport
+ *
+ * \param ctx GL context.
+ * \param buffer Framebuffer to be checked against
+ * \param idx Index of the desired viewport
+ * \param bbox Bounding box for the scissored viewport. Stored as xmin,
+ * xmax, ymin, ymax.
+ *
+ * \warning This function assumes that the framebuffer dimensions are up to
+ * date (e.g., update_framebuffer_size has been recently called on \c buffer).
+ *
+ * \sa _mesa_clip_to_region
+ */
+void
+_mesa_scissor_bounding_box(const struct gl_context *ctx,
+ const struct gl_framebuffer *buffer,
+ unsigned idx, int *bbox)
+{
+ bbox[0] = 0;
+ bbox[2] = 0;
+ bbox[1] = buffer->Width;
+ bbox[3] = buffer->Height;
+
+ if (ctx->Scissor.EnableFlags & (1u << idx)) {
+ if (ctx->Scissor.ScissorArray[idx].X > bbox[0]) {
+ bbox[0] = ctx->Scissor.ScissorArray[idx].X;
+ }
+ if (ctx->Scissor.ScissorArray[idx].Y > bbox[2]) {
+ bbox[2] = ctx->Scissor.ScissorArray[idx].Y;
+ }
+ if (ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width < bbox[1]) {
+ bbox[1] = ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width;
+ }
+ if (ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height < bbox[3]) {
+ bbox[3] = ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height;
+ }
+ /* finally, check for empty region */
+ if (bbox[0] > bbox[1]) {
+ bbox[0] = bbox[1];
+ }
+ if (bbox[2] > bbox[3]) {
+ bbox[2] = bbox[3];
+ }
+ }
+
+ ASSERT(bbox[0] <= bbox[1]);
+ ASSERT(bbox[2] <= bbox[3]);
+}
+
+/**
* Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
* These values are computed from the buffer's width and height and
* the scissor box, if it's enabled.
@@ -366,6 +416,7 @@ void
_mesa_update_draw_buffer_bounds(struct gl_context *ctx)
{
struct gl_framebuffer *buffer = ctx->DrawBuffer;
+ int bbox[4];
if (!buffer)
return;
@@ -375,36 +426,12 @@ _mesa_update_draw_buffer_bounds(struct gl_context *ctx)
update_framebuffer_size(ctx, buffer);
}
- buffer->_Xmin = 0;
- buffer->_Ymin = 0;
- buffer->_Xmax = buffer->Width;
- buffer->_Ymax = buffer->Height;
-
/* Default to the first scissor as that's always valid */
- if (ctx->Scissor.EnableFlags & 1) {
- if (ctx->Scissor.ScissorArray[0].X > buffer->_Xmin) {
- buffer->_Xmin = ctx->Scissor.ScissorArray[0].X;
- }
- if (ctx->Scissor.ScissorArray[0].Y > buffer->_Ymin) {
- buffer->_Ymin = ctx->Scissor.ScissorArray[0].Y;
- }
- if (ctx->Scissor.ScissorArray[0].X + ctx->Scissor.ScissorArray[0].Width < buffer->_Xmax) {
- buffer->_Xmax = ctx->Scissor.ScissorArray[0].X + ctx->Scissor.ScissorArray[0].Width;
- }
- if (ctx->Scissor.ScissorArray[0].Y + ctx->Scissor.ScissorArray[0].Height < buffer->_Ymax) {
- buffer->_Ymax = ctx->Scissor.ScissorArray[0].Y + ctx->Scissor.ScissorArray[0].Height;
- }
- /* finally, check for empty region */
- if (buffer->_Xmin > buffer->_Xmax) {
- buffer->_Xmin = buffer->_Xmax;
- }
- if (buffer->_Ymin > buffer->_Ymax) {
- buffer->_Ymin = buffer->_Ymax;
- }
- }
-
- ASSERT(buffer->_Xmin <= buffer->_Xmax);
- ASSERT(buffer->_Ymin <= buffer->_Ymax);
+ _mesa_scissor_bounding_box(ctx, buffer, 0, bbox);
+ buffer->_Xmin = bbox[0];
+ buffer->_Ymin = bbox[2];
+ buffer->_Xmax = bbox[1];
+ buffer->_Ymax = bbox[3];
}