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authorEric Anholt <[email protected]>2013-05-10 11:51:01 -0700
committerEric Anholt <[email protected]>2013-05-17 13:04:05 -0700
commite98c39c109f9b38d6bb97e3890382fdf66c25176 (patch)
tree3f51aa191af6052243787b0b10e1a4d581a64583 /src/mesa/main/framebuffer.c
parent7b085d1bfa7630571e04a7d630765d3e5ed63e25 (diff)
mesa: Track the TexImage being rendered to in the gl_renderbuffer.
We keep having to pass the attachments around with our gl_renderbuffers because that's the only way to find what the gl_renderbuffer actually refers to. This is a step toward removing that (though drivers still need the Zoffset as well). Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/framebuffer.c')
-rw-r--r--src/mesa/main/framebuffer.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 911bb927a60..af3c5952583 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -962,8 +962,7 @@ _mesa_print_framebuffer(const struct gl_framebuffer *fb)
for (i = 0; i < BUFFER_COUNT; i++) {
const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
if (att->Type == GL_TEXTURE) {
- const struct gl_texture_image *texImage =
- _mesa_get_attachment_teximage_const(att);
+ const struct gl_texture_image *texImage = att->Renderbuffer->TexImage;
fprintf(stderr,
" %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,