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authorBrian Paul <[email protected]>2011-12-10 11:44:43 -0700
committerBrian Paul <[email protected]>2011-12-13 06:45:37 -0700
commit6e1228976b6ff91492b2fc338282e21404870d26 (patch)
tree55d978e60b46ea1b615eab6224e0e5b3e2f9ee54 /src/mesa/main/framebuffer.c
parent2ac02ea29fad959d1011513bf7e90da875ba675b (diff)
mesa: move depth/stencil buffer validation to swrast
Since gl_framebuffer::_DepthBuffer and _StencilBuffer are only used by swrast, do the validation of those fields in swrast too. The main/depthstencil.[ch] code is no longer used and will be removed next. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/framebuffer.c')
-rw-r--r--src/mesa/main/framebuffer.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 0185622009a..4a4ade0961e 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -34,7 +34,6 @@
#include "imports.h"
#include "buffers.h"
#include "context.h"
-#include "depthstencil.h"
#include "enums.h"
#include "formats.h"
#include "macros.h"
@@ -738,8 +737,6 @@ update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
*/
update_color_draw_buffers(ctx, fb);
update_color_read_buffer(ctx, fb);
- _mesa_update_depth_buffer(ctx, fb);
- _mesa_update_stencil_buffer(ctx, fb);
compute_depth_max(fb);
}