diff options
author | Brian <[email protected]> | 2007-03-09 11:43:53 -0700 |
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committer | Brian <[email protected]> | 2007-03-09 11:43:53 -0700 |
commit | 2cf5fd48d1586f961910a14324a457854cb66221 (patch) | |
tree | 6b8690b1e3ac2b59369356d692214cc7d6a889c6 /src/mesa/main/framebuffer.c | |
parent | 9f44247acf62b91669f77974a4bbad687d58859e (diff) | |
parent | f9f79c8d770e696249bd98c68b563f887562c974 (diff) |
Merge branch 'origin' into glsl-compiler-1
Conflicts:
src/mesa/main/context.c
Diffstat (limited to 'src/mesa/main/framebuffer.c')
-rw-r--r-- | src/mesa/main/framebuffer.c | 108 |
1 files changed, 73 insertions, 35 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 465197401b7..3136a950e08 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -78,7 +78,7 @@ set_depth_renderbuffer(struct gl_framebuffer *fb, struct gl_renderbuffer *rb) { if (fb->_DepthBuffer) { - _mesa_dereference_renderbuffer(&fb->_DepthBuffer); + _mesa_unreference_renderbuffer(&fb->_DepthBuffer); } fb->_DepthBuffer = rb; if (rb) { @@ -96,7 +96,7 @@ set_stencil_renderbuffer(struct gl_framebuffer *fb, struct gl_renderbuffer *rb) { if (fb->_StencilBuffer) { - _mesa_dereference_renderbuffer(&fb->_StencilBuffer); + _mesa_unreference_renderbuffer(&fb->_StencilBuffer); } fb->_StencilBuffer = rb; if (rb) { @@ -166,6 +166,8 @@ _mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual) _glthread_INIT_MUTEX(fb->Mutex); + fb->RefCount = 1; + /* save the visual */ fb->Visual = *visual; @@ -198,7 +200,6 @@ void _mesa_destroy_framebuffer(struct gl_framebuffer *fb) { if (fb) { - _glthread_DESTROY_MUTEX(fb->Mutex); _mesa_free_framebuffer_data(fb); _mesa_free(fb); } @@ -215,20 +216,27 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb) GLuint i; assert(fb); + assert(fb->RefCount == 0); + + _glthread_DESTROY_MUTEX(fb->Mutex); for (i = 0; i < BUFFER_COUNT; i++) { struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; if (att->Renderbuffer) { - struct gl_renderbuffer *rb = att->Renderbuffer; - /* remove framebuffer's reference to renderbuffer */ - _mesa_dereference_renderbuffer(&rb); - if (rb && rb->Name == 0) { - /* delete window system renderbuffer */ - _mesa_dereference_renderbuffer(&rb); + _mesa_unreference_renderbuffer(&att->Renderbuffer); + } + if (att->Texture) { + /* render to texture */ + att->Texture->RefCount--; + if (att->Texture->RefCount == 0) { + GET_CURRENT_CONTEXT(ctx); + if (ctx) { + ctx->Driver.DeleteTexture(ctx, att->Texture); + } } } att->Type = GL_NONE; - att->Renderbuffer = NULL; + att->Texture = NULL; } /* unbind depth/stencil to decr ref counts */ @@ -238,25 +246,51 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb) /** - * Decrement the reference count on a framebuffer and delete it when + * Set *ptr to point to fb, with refcounting and locking. + */ +void +_mesa_reference_framebuffer(struct gl_framebuffer **ptr, + struct gl_framebuffer *fb) +{ + assert(ptr); + if (*ptr == fb) { + /* no change */ + return; + } + if (*ptr) { + _mesa_unreference_framebuffer(ptr); + } + assert(!*ptr); + assert(fb); + _glthread_LOCK_MUTEX(fb->Mutex); + fb->RefCount++; + _glthread_UNLOCK_MUTEX(fb->Mutex); + *ptr = fb; +} + + +/** + * Undo/remove a reference to a framebuffer object. + * Decrement the framebuffer object's reference count and delete it when * the refcount hits zero. - * Note: we pass the address of a pointer and set it to NULL if we delete it. + * Note: we pass the address of a pointer and set it to NULL. */ void -_mesa_dereference_framebuffer(struct gl_framebuffer **fb) +_mesa_unreference_framebuffer(struct gl_framebuffer **fb) { - GLboolean deleteFlag = GL_FALSE; + assert(fb); + if (*fb) { + GLboolean deleteFlag = GL_FALSE; - _glthread_LOCK_MUTEX((*fb)->Mutex); - { + _glthread_LOCK_MUTEX((*fb)->Mutex); ASSERT((*fb)->RefCount > 0); (*fb)->RefCount--; deleteFlag = ((*fb)->RefCount == 0); - } - _glthread_UNLOCK_MUTEX((*fb)->Mutex); + _glthread_UNLOCK_MUTEX((*fb)->Mutex); + + if (deleteFlag) + (*fb)->Delete(*fb); - if (deleteFlag) { - (*fb)->Delete(*fb); *fb = NULL; } } @@ -605,21 +639,25 @@ update_color_draw_buffers(GLcontext *ctx, struct gl_framebuffer *fb) GLbitfield bufferMask = fb->_ColorDrawBufferMask[output]; GLuint count = 0; GLuint i; - /* We need the inner loop here because glDrawBuffer(GL_FRONT_AND_BACK) - * can specify writing to two or four color buffers (for example). - */ - for (i = 0; bufferMask && i < BUFFER_COUNT; i++) { - const GLuint bufferBit = 1 << i; - if (bufferBit & bufferMask) { - struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; - if (rb) { - fb->_ColorDrawBuffers[output][count] = rb; - count++; - } - else { - /*_mesa_warning(ctx, "DrawBuffer names a missing buffer!\n");*/ + if (!fb->DeletePending) { + /* We need the inner loop here because glDrawBuffer(GL_FRONT_AND_BACK) + * can specify writing to two or four color buffers (for example). + */ + for (i = 0; bufferMask && i < BUFFER_COUNT; i++) { + const GLuint bufferBit = 1 << i; + if (bufferBit & bufferMask) { + struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; + if (rb) { + fb->_ColorDrawBuffers[output][count] = rb; + count++; + } + else { + /* + _mesa_warning(ctx, "DrawBuffer names a missing buffer!\n"); + */ + } + bufferMask &= ~bufferBit; } - bufferMask &= ~bufferBit; } } fb->_NumColorDrawBuffers[output] = count; @@ -635,7 +673,7 @@ static void update_color_read_buffer(GLcontext *ctx, struct gl_framebuffer *fb) { (void) ctx; - if (fb->_ColorReadBufferIndex == -1) { + if (fb->_ColorReadBufferIndex == -1 || fb->DeletePending) { fb->_ColorReadBuffer = NULL; /* legal! */ } else { |