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author | Brian Paul <[email protected]> | 2011-02-28 18:24:25 -0700 |
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committer | Brian Paul <[email protected]> | 2011-02-28 18:24:25 -0700 |
commit | 1f9a0a4e6e5566c36c781add5f1e62af3efdfb58 (patch) | |
tree | d30f2b99b78bc3dade8fca975e26f0fc9491a2c4 /src/mesa/main/framebuffer.c | |
parent | b0fceae22f008f3963a392ebd57d7d2a095a5e05 (diff) |
mesa: reduce calls to _mesa_test_framebuffer_completeness()
when updating/validating framebuffer state. The _Status field is set
to zero when we need to recompute _Status. Otherwise, it's up to date.
Diffstat (limited to 'src/mesa/main/framebuffer.c')
-rw-r--r-- | src/mesa/main/framebuffer.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 948b3b7b5a2..139a842925f 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -802,7 +802,7 @@ update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb) /* This is a user-created framebuffer. * Completeness only matters for user-created framebuffers. */ - if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) { + if (fb->_Status == 0) { _mesa_test_framebuffer_completeness(ctx, fb); } } |