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authorRoland Scheidegger <[email protected]>2014-08-06 01:07:18 +0200
committerRoland Scheidegger <[email protected]>2014-08-06 18:01:33 +0200
commit11bd6f0e9b348b67f73f39dfd2b8b6b9a8452bc4 (patch)
tree206a69b1e7bd93aed74f9e63b1f64592bf2c992e /src/mesa/main/formats.csv
parentc40d7d6d948912a4d51cbf8f0854cf2ebe916636 (diff)
draw: don't run pipeline stages when gs has no position output
The clip stage may crash if there's no position output, for this reason code was added to avoid running the pipeline stages in this case (c7c7186045ec617c53f7899280cbe12e59503e4d). However, this failed to actually work when there was a geometry shader, since unlike the vertex shader it did not initialize the position output to -1, hence the code trying to detect this didn't trigger. So simply initialize the position output to -1 just like the vs does. This fixes piglit glsl-1.50-transform-feedback-type-and-size (segfault->pass). clip-distance-out-values.shader_test goes from segfault to assertion failure, suggesting more fixes are needed, no other piglit changes. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Zack Rusin <[email protected]>
Diffstat (limited to 'src/mesa/main/formats.csv')
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