diff options
author | Brian Paul <[email protected]> | 2009-10-05 17:54:20 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-10-05 17:54:20 -0600 |
commit | 019bc97bd900a84f5f999afdb42928e92d33814b (patch) | |
tree | f48eeb767558acc3d314d0895239906fa87504f1 /src/mesa/main/formats.c | |
parent | be0765cd6ec47cf068775197f312a1123e044566 (diff) |
mesa: move _mesa_format_to_type_and_comps() to formats.c
Diffstat (limited to 'src/mesa/main/formats.c')
-rw-r--r-- | src/mesa/main/formats.c | 257 |
1 files changed, 165 insertions, 92 deletions
diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c index e38c51772d5..d3c8b1213b8 100644 --- a/src/mesa/main/formats.c +++ b/src/mesa/main/formats.c @@ -734,109 +734,182 @@ _mesa_test_formats(void) } + /** - * XXX possible replacement for _mesa_format_to_type_and_comps() - * Used for mipmap generation. + * Return datatype and number of components per texel for the given gl_format. + * Only used for mipmap generation code. */ void -_mesa_format_to_type_and_comps2(gl_format format, - GLenum *datatype, GLuint *comps) +_mesa_format_to_type_and_comps(gl_format format, + GLenum *datatype, GLuint *comps) { - const struct gl_format_info *info = _mesa_get_format_info(format); - - /* We use a bunch of heuristics here. If this gets too ugly we could - * just encode the info the in the gl_format_info structures. - */ - if (info->BaseFormat == GL_RGB || - info->BaseFormat == GL_RGBA || - info->BaseFormat == GL_ALPHA) { - *comps = ((info->RedBits > 0) + - (info->GreenBits > 0) + - (info->BlueBits > 0) + - (info->AlphaBits > 0)); - - if (info->DataType== GL_FLOAT) { - if (info->RedBits == 32) - *datatype = GL_FLOAT; - else - *datatype = GL_HALF_FLOAT; - } - else if (info->GreenBits == 3) { - *datatype = GL_UNSIGNED_BYTE_3_3_2; - } - else if (info->GreenBits == 4) { - *datatype = GL_UNSIGNED_SHORT_4_4_4_4; - } - else if (info->GreenBits == 6) { - *datatype = GL_UNSIGNED_SHORT_5_6_5; - } - else if (info->GreenBits == 5) { - *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV; - } - else if (info->RedBits == 8) { - *datatype = GL_UNSIGNED_BYTE; - } - else { - ASSERT(info->RedBits == 16); - *datatype = GL_UNSIGNED_SHORT; - } - } - else if (info->BaseFormat == GL_LUMINANCE || - info->BaseFormat == GL_LUMINANCE_ALPHA) { - *comps = ((info->LuminanceBits > 0) + - (info->AlphaBits > 0)); - if (info->LuminanceBits == 8) { - *datatype = GL_UNSIGNED_BYTE; - } - else if (info->LuminanceBits == 16) { - *datatype = GL_UNSIGNED_SHORT; - } - else { - *datatype = GL_FLOAT; - } - } - else if (info->BaseFormat == GL_INTENSITY) { - *comps = 1; - if (info->IntensityBits == 8) { - *datatype = GL_UNSIGNED_BYTE; - } - else if (info->IntensityBits == 16) { - *datatype = GL_UNSIGNED_SHORT; - } - else { - *datatype = GL_FLOAT; - } - } - else if (info->BaseFormat == GL_COLOR_INDEX) { - *comps = 1; + switch (format) { + case MESA_FORMAT_RGBA8888: + case MESA_FORMAT_RGBA8888_REV: + case MESA_FORMAT_ARGB8888: + case MESA_FORMAT_ARGB8888_REV: + *datatype = GL_UNSIGNED_BYTE; + *comps = 4; + return; + case MESA_FORMAT_RGB888: + case MESA_FORMAT_BGR888: + *datatype = GL_UNSIGNED_BYTE; + *comps = 3; + return; + case MESA_FORMAT_RGB565: + case MESA_FORMAT_RGB565_REV: + *datatype = GL_UNSIGNED_SHORT_5_6_5; + *comps = 3; + return; + + case MESA_FORMAT_ARGB4444: + case MESA_FORMAT_ARGB4444_REV: + *datatype = GL_UNSIGNED_SHORT_4_4_4_4; + *comps = 4; + return; + + case MESA_FORMAT_ARGB1555: + case MESA_FORMAT_ARGB1555_REV: + *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV; + *comps = 4; + return; + + case MESA_FORMAT_AL88: + case MESA_FORMAT_AL88_REV: + *datatype = GL_UNSIGNED_BYTE; + *comps = 2; + return; + case MESA_FORMAT_RGB332: + *datatype = GL_UNSIGNED_BYTE_3_3_2; + *comps = 3; + return; + + case MESA_FORMAT_A8: + case MESA_FORMAT_L8: + case MESA_FORMAT_I8: + case MESA_FORMAT_CI8: *datatype = GL_UNSIGNED_BYTE; - } - else if (info->BaseFormat == GL_DEPTH_COMPONENT) { - *comps = 1; - if (info->DepthBits == 16) { - *datatype = GL_UNSIGNED_SHORT; - } - else { - ASSERT(info->DepthBits == 32); - *datatype = GL_UNSIGNED_INT; - } - } - else if (info->BaseFormat == GL_DEPTH_STENCIL) { *comps = 1; - *datatype = GL_UNSIGNED_INT; - } - else if (info->BaseFormat == GL_YCBCR_MESA) { + return; + + case MESA_FORMAT_YCBCR: + case MESA_FORMAT_YCBCR_REV: + *datatype = GL_UNSIGNED_SHORT; *comps = 2; + return; + + case MESA_FORMAT_Z24_S8: + *datatype = GL_UNSIGNED_INT; + *comps = 1; /* XXX OK? */ + return; + + case MESA_FORMAT_S8_Z24: + *datatype = GL_UNSIGNED_INT; + *comps = 1; /* XXX OK? */ + return; + + case MESA_FORMAT_Z16: *datatype = GL_UNSIGNED_SHORT; - } - else if (info->BaseFormat == GL_DUDV_ATI) { + *comps = 1; + return; + + case MESA_FORMAT_Z32: + *datatype = GL_UNSIGNED_INT; + *comps = 1; + return; + + case MESA_FORMAT_DUDV8: + *datatype = GL_BYTE; *comps = 2; + return; + + case MESA_FORMAT_SIGNED_RGBA8888: + case MESA_FORMAT_SIGNED_RGBA8888_REV: *datatype = GL_BYTE; - } - else { - /* any other formats? */ - ASSERT(0); + *comps = 4; + return; + +#if FEATURE_EXT_texture_sRGB + case MESA_FORMAT_SRGB8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 3; + return; + case MESA_FORMAT_SRGBA8: + case MESA_FORMAT_SARGB8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 4; + return; + case MESA_FORMAT_SL8: + *datatype = GL_UNSIGNED_BYTE; *comps = 1; + return; + case MESA_FORMAT_SLA8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 2; + return; +#endif + +#if FEATURE_texture_fxt1 + case MESA_FORMAT_RGB_FXT1: + case MESA_FORMAT_RGBA_FXT1: +#endif +#if FEATURE_texture_s3tc + case MESA_FORMAT_RGB_DXT1: + case MESA_FORMAT_RGBA_DXT1: + case MESA_FORMAT_RGBA_DXT3: + case MESA_FORMAT_RGBA_DXT5: +#if FEATURE_EXT_texture_sRGB + case MESA_FORMAT_SRGB_DXT1: + case MESA_FORMAT_SRGBA_DXT1: + case MESA_FORMAT_SRGBA_DXT3: + case MESA_FORMAT_SRGBA_DXT5: +#endif + /* XXX generate error instead? */ *datatype = GL_UNSIGNED_BYTE; + *comps = 0; + return; +#endif + + case MESA_FORMAT_RGBA_FLOAT32: + *datatype = GL_FLOAT; + *comps = 4; + return; + case MESA_FORMAT_RGBA_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 4; + return; + case MESA_FORMAT_RGB_FLOAT32: + *datatype = GL_FLOAT; + *comps = 3; + return; + case MESA_FORMAT_RGB_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 3; + return; + case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32: + *datatype = GL_FLOAT; + *comps = 2; + return; + case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 2; + return; + case MESA_FORMAT_ALPHA_FLOAT32: + case MESA_FORMAT_LUMINANCE_FLOAT32: + case MESA_FORMAT_INTENSITY_FLOAT32: + *datatype = GL_FLOAT; + *comps = 1; + return; + case MESA_FORMAT_ALPHA_FLOAT16: + case MESA_FORMAT_LUMINANCE_FLOAT16: + case MESA_FORMAT_INTENSITY_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 1; + return; + + default: + _mesa_problem(NULL, "bad format in _mesa_format_to_type_and_comps"); + *datatype = 0; + *comps = 1; } } |