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authorBrian Paul <[email protected]>2009-10-21 19:55:44 -0600
committerBrian Paul <[email protected]>2009-10-21 19:55:44 -0600
commite4c700dbbf2a802f32bf62256c801105998c3729 (patch)
tree5929e808cd77e8f5dc5aeb36f019a0a21b6016b8 /src/mesa/main/formats.c
parentfa3046431a0da5990043fd4856602b0ba57ff9af (diff)
mesa: added MESA_FORMAT_X8_Z24 format
24-bit Z in 32-bit pixel. We could probably use the MESA_FORMAT_S8_Z24 format but this there's a few places where we explicitly don't want stencil. This format may go away at some point in the future.
Diffstat (limited to 'src/mesa/main/formats.c')
-rw-r--r--src/mesa/main/formats.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c
index 2924ab69cc4..45ac39a8189 100644
--- a/src/mesa/main/formats.c
+++ b/src/mesa/main/formats.c
@@ -291,6 +291,14 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
1, 1, 2 /* BlockWidth/Height,Bytes */
},
{
+ MESA_FORMAT_X8_Z24, /* Name */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_UNSIGNED_INT, /* DataType */
+ 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
+ 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */
+ 1, 1, 4 /* BlockWidth/Height,Bytes */
+ },
+ {
MESA_FORMAT_Z32, /* Name */
GL_DEPTH_COMPONENT, /* BaseFormat */
GL_UNSIGNED_INT, /* DataType */
@@ -873,6 +881,11 @@ _mesa_format_to_type_and_comps(gl_format format,
*comps = 1;
return;
+ case MESA_FORMAT_X8_Z24:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1;
+ return;
+
case MESA_FORMAT_Z32:
*datatype = GL_UNSIGNED_INT;
*comps = 1;