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author | Sergii Romantsov <[email protected]> | 2019-01-24 14:33:55 +0200 |
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committer | Timothy Arceri <[email protected]> | 2019-04-05 11:02:23 +1100 |
commit | a7d40a13ec39df5c1e18c2afaf70988958c11933 (patch) | |
tree | fec68c6560e644ae6dd949afdc46a09ad8118c62 /src/mesa/main/formatquery.c | |
parent | 738921afd92ea5a8f8fcc5f631a0cce42160335c (diff) |
glsl: Fix input/output structure matching across shader stages
Section 7.4.1 (Shader Interface Matching) of the OpenGL 4.30 spec says:
"Variables or block members declared as structures are considered
to match in type if and only if structure members match in name,
type, qualification, and declaration order."
Fixes:
* layout-location-struct.shader_test
v2: rebased against master and small fixes
Signed-off-by: Vadym Shovkoplias <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108250
Diffstat (limited to 'src/mesa/main/formatquery.c')
0 files changed, 0 insertions, 0 deletions