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authorChia-I Wu <[email protected]>2011-11-22 15:05:25 +0800
committerChia-I Wu <[email protected]>2011-11-27 12:43:24 +0800
commitd4fcf67a3ac78c29448000486dadc2b4b1b2a56d (patch)
treede68969c78428e72aef94a30adcd94c389bc56c4 /src/mesa/main/format_unpack.c
parent6baa5f10c04641960e0bedce664d0a5cf39e8954 (diff)
mesa: add MESA_FORMAT_RGBX8888 and MESA_FORMAT_RGBX8888_REV
MESA_FORMAT_RGBX8888_REV is one of the opaque pixel formats used on Android. Thanks to texture-from-pixmap, drivers may actually see texture images with this format on Android. MESA_FORMAT_RGBX8888 is added only for completeness. Reviewed-by: Brian Paul <[email protected]> [olv: Move the new formats after MESA_FORMAT_ARGB8888_REV in gl_format. I accidentally moved them to the wrong place when preparing the patch.]
Diffstat (limited to 'src/mesa/main/format_unpack.c')
-rw-r--r--src/mesa/main/format_unpack.c28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/mesa/main/format_unpack.c b/src/mesa/main/format_unpack.c
index 080392f2bca..2f051dfa4bc 100644
--- a/src/mesa/main/format_unpack.c
+++ b/src/mesa/main/format_unpack.c
@@ -113,6 +113,32 @@ unpack_ARGB8888_REV(const void *src, GLfloat dst[][4], GLuint n)
}
static void
+unpack_RGBX8888(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] >> 24) );
+ dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
+ dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
+ dst[i][ACOMP] = 1.0f;
+ }
+}
+
+static void
+unpack_RGBX8888_REV(const void *src, GLfloat dst[][4], GLuint n)
+{
+ const GLuint *s = ((const GLuint *) src);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[i][RCOMP] = UBYTE_TO_FLOAT( (s[i] ) & 0xff );
+ dst[i][GCOMP] = UBYTE_TO_FLOAT( (s[i] >> 8) & 0xff );
+ dst[i][BCOMP] = UBYTE_TO_FLOAT( (s[i] >> 16) & 0xff );
+ dst[i][ACOMP] = 1.0f;
+ }
+}
+
+static void
unpack_XRGB8888(const void *src, GLfloat dst[][4], GLuint n)
{
const GLuint *s = ((const GLuint *) src);
@@ -1405,6 +1431,8 @@ get_unpack_rgba_function(gl_format format)
table[MESA_FORMAT_RGBA8888_REV] = unpack_RGBA8888_REV;
table[MESA_FORMAT_ARGB8888] = unpack_ARGB8888;
table[MESA_FORMAT_ARGB8888_REV] = unpack_ARGB8888_REV;
+ table[MESA_FORMAT_RGBX8888] = unpack_RGBX8888;
+ table[MESA_FORMAT_RGBX8888_REV] = unpack_RGBX8888_REV;
table[MESA_FORMAT_XRGB8888] = unpack_XRGB8888;
table[MESA_FORMAT_XRGB8888_REV] = unpack_XRGB8888_REV;
table[MESA_FORMAT_RGB888] = unpack_RGB888;