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author | Eric Anholt <[email protected]> | 2011-11-02 14:01:25 -0700 |
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committer | Eric Anholt <[email protected]> | 2011-11-09 12:59:20 -0800 |
commit | 84277cb7d325cdeade8ce75eb4154adb744626dc (patch) | |
tree | 36008e1e4d53e819be04bce713213ef5a58e9e2d /src/mesa/main/format_unpack.c | |
parent | 42c5552b0eef9c06898d29bb3f5c985f31316250 (diff) |
meta: Add support for glClear() to integer color buffers.
This requires using a new fragment shader to get the integer color
output, and a new vertex shader because #version has to match between
the two.
v2: Clarify that there's no need for BindFragDataLocation.
Reviewed-by: Kenneth Graunke <[email protected]> (v1)
Diffstat (limited to 'src/mesa/main/format_unpack.c')
0 files changed, 0 insertions, 0 deletions