diff options
author | Eric Anholt <[email protected]> | 2012-01-19 16:34:24 -0800 |
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committer | Eric Anholt <[email protected]> | 2012-01-27 12:00:46 -0800 |
commit | de24ccabd6494125e10017e0914b3298ea3791ea (patch) | |
tree | 7a7055383eab13bd7c05b258ce2c570120393fab /src/mesa/main/format_unpack.c | |
parent | 3a8cf3357abb50d4ee11cfb801f965e3df7592fb (diff) |
mesa: Add missing format unpack for some integer texture formats.
This cut and paste is pretty awful. I'm tempted to do a lot of this
using preprocessor tricks for customizing the parameter type from a
template function, but that's just a different sort of hideous.
Fixes 8 Intel oglconform int-textures cases.
NOTE: This is a candidate for the 8.0 branch.
v2: Add alpha formats, too.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/format_unpack.c')
-rw-r--r-- | src/mesa/main/format_unpack.c | 321 |
1 files changed, 321 insertions, 0 deletions
diff --git a/src/mesa/main/format_unpack.c b/src/mesa/main/format_unpack.c index ff98c69cd7a..a2d88911606 100644 --- a/src/mesa/main/format_unpack.c +++ b/src/mesa/main/format_unpack.c @@ -2210,6 +2210,58 @@ unpack_int_rgba_RG_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) } static void +unpack_int_rgba_RG_UINT16(const GLushort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i * 2 + 0]; + dst[i][1] = src[i * 2 + 1]; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_RG_INT16(const GLshort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i * 2 + 0]; + dst[i][1] = src[i * 2 + 1]; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_RG_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i * 2 + 0]; + dst[i][1] = src[i * 2 + 1]; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_RG_INT8(const GLbyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i * 2 + 0]; + dst[i][1] = src[i * 2 + 1]; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void unpack_int_rgba_R_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) { unsigned int i; @@ -2223,6 +2275,113 @@ unpack_int_rgba_R_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) } static void +unpack_int_rgba_R_UINT16(const GLushort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i]; + dst[i][1] = 0; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_R_INT16(const GLshort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i]; + dst[i][1] = 0; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_R_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i]; + dst[i][1] = 0; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_R_INT8(const GLbyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i]; + dst[i][1] = 0; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_ALPHA_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = 0; + dst[i][3] = src[i]; + } +} + +static void +unpack_int_rgba_ALPHA_UINT16(const GLushort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = 0; + dst[i][3] = src[i]; + } +} + +static void +unpack_int_rgba_ALPHA_INT16(const GLshort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = 0; + dst[i][3] = src[i]; + } +} + +static void +unpack_int_rgba_ALPHA_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = 0; + dst[i][3] = src[i]; + } +} + +static void +unpack_int_rgba_ALPHA_INT8(const GLbyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = 0; + dst[i][3] = src[i]; + } +} + +static void unpack_int_rgba_LUMINANCE_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) { unsigned int i; @@ -2245,6 +2404,50 @@ unpack_int_rgba_LUMINANCE_ALPHA_UINT32(const GLuint *src, GLuint dst[][4], GLuin } static void +unpack_int_rgba_LUMINANCE_ALPHA_UINT16(const GLushort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0]; + dst[i][3] = src[i * 2 + 1]; + } +} + +static void +unpack_int_rgba_LUMINANCE_ALPHA_INT16(const GLshort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0]; + dst[i][3] = src[i * 2 + 1]; + } +} + +static void +unpack_int_rgba_LUMINANCE_ALPHA_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0]; + dst[i][3] = src[i * 2 + 1]; + } +} + +static void +unpack_int_rgba_LUMINANCE_ALPHA_INT8(const GLbyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0]; + dst[i][3] = src[i * 2 + 1]; + } +} + +static void unpack_int_rgba_INTENSITY_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) { unsigned int i; @@ -2255,6 +2458,46 @@ unpack_int_rgba_INTENSITY_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) } static void +unpack_int_rgba_INTENSITY_UINT16(const GLushort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i]; + } +} + +static void +unpack_int_rgba_INTENSITY_INT16(const GLshort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i]; + } +} + +static void +unpack_int_rgba_INTENSITY_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i]; + } +} + +static void +unpack_int_rgba_INTENSITY_INT8(const GLbyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i]; + } +} + +static void unpack_int_rgba_ARGB2101010_UINT(const GLuint *src, GLuint dst[][4], GLuint n) { unsigned int i; @@ -2318,24 +2561,102 @@ _mesa_unpack_uint_rgba_row(gl_format format, GLuint n, case MESA_FORMAT_RG_INT32: unpack_int_rgba_RG_UINT32(src, dst, n); break; + + case MESA_FORMAT_RG_UINT16: + unpack_int_rgba_RG_UINT16(src, dst, n); + break; + case MESA_FORMAT_RG_INT16: + unpack_int_rgba_RG_INT16(src, dst, n); + break; + + case MESA_FORMAT_RG_UINT8: + unpack_int_rgba_RG_UINT8(src, dst, n); + break; + case MESA_FORMAT_RG_INT8: + unpack_int_rgba_RG_INT8(src, dst, n); + break; + case MESA_FORMAT_R_UINT32: case MESA_FORMAT_R_INT32: unpack_int_rgba_R_UINT32(src, dst, n); break; + case MESA_FORMAT_R_UINT16: + unpack_int_rgba_R_UINT16(src, dst, n); + break; + case MESA_FORMAT_R_INT16: + unpack_int_rgba_R_INT16(src, dst, n); + break; + + case MESA_FORMAT_R_UINT8: + unpack_int_rgba_R_UINT8(src, dst, n); + break; + case MESA_FORMAT_R_INT8: + unpack_int_rgba_R_INT8(src, dst, n); + break; + + case MESA_FORMAT_ALPHA_UINT32: + case MESA_FORMAT_ALPHA_INT32: + unpack_int_rgba_ALPHA_UINT32(src, dst, n); + break; + + case MESA_FORMAT_ALPHA_UINT16: + unpack_int_rgba_ALPHA_UINT16(src, dst, n); + break; + case MESA_FORMAT_ALPHA_INT16: + unpack_int_rgba_ALPHA_INT16(src, dst, n); + break; + + case MESA_FORMAT_ALPHA_UINT8: + unpack_int_rgba_ALPHA_UINT8(src, dst, n); + break; + case MESA_FORMAT_ALPHA_INT8: + unpack_int_rgba_ALPHA_INT8(src, dst, n); + break; + case MESA_FORMAT_LUMINANCE_UINT32: case MESA_FORMAT_LUMINANCE_INT32: unpack_int_rgba_LUMINANCE_UINT32(src, dst, n); break; + case MESA_FORMAT_LUMINANCE_ALPHA_UINT32: case MESA_FORMAT_LUMINANCE_ALPHA_INT32: unpack_int_rgba_LUMINANCE_ALPHA_UINT32(src, dst, n); break; + + case MESA_FORMAT_LUMINANCE_ALPHA_UINT16: + unpack_int_rgba_LUMINANCE_ALPHA_UINT16(src, dst, n); + break; + case MESA_FORMAT_LUMINANCE_ALPHA_INT16: + unpack_int_rgba_LUMINANCE_ALPHA_INT16(src, dst, n); + break; + + case MESA_FORMAT_LUMINANCE_ALPHA_UINT8: + unpack_int_rgba_LUMINANCE_ALPHA_UINT8(src, dst, n); + break; + case MESA_FORMAT_LUMINANCE_ALPHA_INT8: + unpack_int_rgba_LUMINANCE_ALPHA_INT8(src, dst, n); + break; + case MESA_FORMAT_INTENSITY_UINT32: case MESA_FORMAT_INTENSITY_INT32: unpack_int_rgba_INTENSITY_UINT32(src, dst, n); break; + case MESA_FORMAT_INTENSITY_UINT16: + unpack_int_rgba_INTENSITY_UINT16(src, dst, n); + break; + case MESA_FORMAT_INTENSITY_INT16: + unpack_int_rgba_INTENSITY_INT16(src, dst, n); + break; + + case MESA_FORMAT_INTENSITY_UINT8: + unpack_int_rgba_INTENSITY_UINT8(src, dst, n); + break; + case MESA_FORMAT_INTENSITY_INT8: + unpack_int_rgba_INTENSITY_INT8(src, dst, n); + break; + case MESA_FORMAT_ARGB2101010_UINT: unpack_int_rgba_ARGB2101010_UINT(src, dst, n); break; |