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authorKeith Whitwell <[email protected]>2000-11-16 21:05:34 +0000
committerKeith Whitwell <[email protected]>2000-11-16 21:05:34 +0000
commit23caf20169ac38436ee9c13914f1d6aa7cf6bb5e (patch)
tree21307f7bbcaf9ee1e841d7e7bee130570a7b5b95 /src/mesa/main/fog.h
parent179516673211a2350e479d5321840291f339f5dd (diff)
Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
Diffstat (limited to 'src/mesa/main/fog.h')
-rw-r--r--src/mesa/main/fog.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/mesa/main/fog.h b/src/mesa/main/fog.h
index 15ccbc9966c..371fb80d8bf 100644
--- a/src/mesa/main/fog.h
+++ b/src/mesa/main/fog.h
@@ -1,4 +1,4 @@
-/* $Id: fog.h,v 1.9 2000/10/31 18:09:44 keithw Exp $ */
+/* $Id: fog.h,v 1.10 2000/11/16 21:05:35 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -49,8 +49,4 @@ extern void
_mesa_Fogiv(GLenum pname, const GLint *params );
-extern void
-_mesa_make_win_fog_coords( struct vertex_buffer *VB );
-
-
#endif