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author | Chris Forbes <[email protected]> | 2012-12-16 20:58:00 +1300 |
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committer | Chris Forbes <[email protected]> | 2013-03-02 11:35:22 +1300 |
commit | 61d42ffef49e0be1d6b5b7565d5e448428360843 (patch) | |
tree | 2fd09b5912c44dd62220cfe46ab7aa7ae0ce2f0d /src/mesa/main/ffvertex_prog.h | |
parent | 032896cbf9daa6937cf6816e54cf4b1414cae901 (diff) |
mesa: support multisample textures in framebuffer completeness check
- sample count must be the same on all attachments
- fixedsamplepositions must be the same on all attachments
(renderbuffers have fixedsamplepositions=true implicitly; only
multisample textures can choose to have it false)
V2: - fix wrapping to 80 columns, debug message, fix for state moving
from texobj to image.
- stencil texturing tweaks tidied up and folded in here.
V3: - Removed silly stencil hacks entirely; the extension doesn't
actually make stencil-only textures legal at all.
- Moved sample count / fixed sample locations checks into
existing attachment-type-specific blocks, as suggested by Eric
V4: - Removed stencil hacks which were missed in V3 (thanks Eric)
- Don't move the declaration of texImg; only required pre-V3.
Signed-off-by: Chris Forbes <[email protected]>
[V2] Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/ffvertex_prog.h')
0 files changed, 0 insertions, 0 deletions