diff options
author | Matt Turner <[email protected]> | 2014-01-03 14:48:53 -0800 |
---|---|---|
committer | Matt Turner <[email protected]> | 2014-01-21 14:20:44 -0800 |
commit | ebf91993c18bdf90c4699b42e58cb84d0b160f25 (patch) | |
tree | 71fcd30c9ab5afc04c16327098f19c0f1e5f50a6 /src/mesa/main/ffvertex_prog.c | |
parent | 413622fbefb63c54d331ce5d708479ab847e6709 (diff) |
mesa: rename PreferDP4 to OptimizeForAOS.
This flag was really just a proxy for determining whether the backend
was vector (AOS) or scalar (SOA). It will be used to apply a future
optimization only for vector backends.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/ffvertex_prog.c')
-rw-r--r-- | src/mesa/main/ffvertex_prog.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index aec2b2dbc24..4d71c55ee9f 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -1676,7 +1676,7 @@ _mesa_get_fixed_func_vertex_program(struct gl_context *ctx) return NULL; create_new_program( &key, prog, - ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4, + ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS, ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps ); #if 0 |