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authorTim Rowley <[email protected]>2015-05-04 16:54:27 -0500
committerIlia Mirkin <[email protected]>2015-05-05 16:20:08 -0400
commitce01c0af70f2475fbbb1c3ab90d43a19047abc5c (patch)
tree12acd26cc621228703e2ba8f272fb2a1a6ef19cc /src/mesa/main/ffvertex_prog.c
parent24ecf37ac070bd3c49b8e1146abe47ab24134191 (diff)
mesa: fix shininess check for ffvertex_prog v2
Switch to using VERT_BIT_GENERIC macro, as varying_vp_inputs is a bitmask. Reviewed-by: Ilia Mirkin <[email protected]> Cc: [email protected]
Diffstat (limited to 'src/mesa/main/ffvertex_prog.c')
-rw-r--r--src/mesa/main/ffvertex_prog.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 7fdd9bab6ff..70adaf88551 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -135,7 +135,7 @@ static GLboolean check_active_shininess( struct gl_context *ctx,
(key->light_color_material_mask & (1 << attr)))
return GL_TRUE;
- if (key->varying_vp_inputs & VERT_ATTRIB_GENERIC(attr))
+ if (key->varying_vp_inputs & VERT_BIT_GENERIC(attr))
return GL_TRUE;
if (ctx->Light.Material.Attrib[attr][0] != 0.0F)